Lorskel, chaotic male transformer Thalmor --- .| (. |@| -@| ...| ---- [Lorskel the Concordate Agent] St8 Dx10 Co10 In7 Wi14 Ch6 ThaTraMalCha S0 Dlvl:1 $0 HP17(17) Pw14(14) AC4 Xp1/0 Wt142/1000 T1 Latest messages Use hybrid races? [yn] (n) Hello Lorskel, welcome to SlashEMExtended! You are a chaotic male transformer Thalmor. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 109 Potion identification only worked 3 times out of 23 Ring identification only worked 4 times out of 6 Monsters only dropped their musable items with 70% chance Scroll drop chance was reduced to 83% Ring drop chance was reduced to 71% Wand drop chance was reduced to 87% Potion drop chance was reduced to 81% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 93% chance Number of artifacts generated was 0 Monster spawn increase started at turn 14833 Monster spawn increase reached its maximum at turn 35509 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 838662 The monster class that cannot be genocided was blob Today, this monster class was always generated invisible: flying fish The monster class that was spawned more often: vortex (freq bonus 1) The monster species that spawned more often: sucker spore (freq bonus 4) The monster species that spawned more often: phase knight (freq bonus 3) The monster species that spawned more often: beige warp fungus (freq bonus 8) The monster species that spawned more often: plague bug (freq bonus 14) The monster species that spawned more often: monadic deva (freq bonus 4) The monster species that spawned more often: warrior changed (freq bonus 5) The monster species that spawned more often: ball of radiance (freq bonus 5) The monster species that spawned more often: automated blast furnace (freq bonus 6) The monster species that spawned more often: venom spore (freq bonus 6) The monster species that spawned more often: furious patch (freq bonus 5) The monster species that spawned more often: Jane's hugging boot (freq bonus 5) The monster species that spawned more often: poison kobold (freq bonus 14) The monster species that spawned more often: red devil (freq bonus 3) The monster species that spawned more often: eight of hearts (freq bonus 2) The monster species that spawned more often: green orc (freq bonus 12) The monster species that spawned more often: ring trove (freq bonus 7) The monster species that spawned more often: blue-red stalk (freq bonus 6) The monster species that spawned more often: hug bug (freq bonus 6) The monster species that spawned more often: dark naga hatchling (freq bonus 8) The monster species that spawned more often: undead slave master (freq bonus 5) The monster species that never randomly spawned: division jedi The monster species that never randomly spawned: consumed ice boar The monster species that never randomly spawned: embraced drowess The monster species that never randomly spawned: mangy-looking leper The monster species that never randomly spawned: putrid defiler The monster species that never randomly spawned: colorless patch The monster species that never randomly spawned: eloi The monster species that never randomly spawned: mummified sentai The monster species that never randomly spawned: Beetle McCrunchy The monster species that never randomly spawned: maud badass The RNG hath decreed that this item was never generated: bad effect (numbing) The RNG hath decreed that this item was never generated: aojiru (greenish-blue) The RNG hath decreed that this item was never generated: cure burn (fiery) The RNG hath decreed that this item was never generated: whetstone (gray) The RNG hath decreed that this item was never generated: BFG ((null)) The RNG hath decreed that this item was never generated: wishing (pine) The RNG hath decreed that this item was generated more often: rifle ((null), freq bonus 46) The RNG hath decreed that this item was generated more often: gain energy (cloudy, freq bonus 4) The RNG hath decreed that this item was generated more often: cure hallucination (glowing, freq bonus 8) The RNG hath decreed that this item was generated more often: morning star ((null), freq bonus 8) The RNG hath decreed that this item was always generated cursed: display loss stone (gray) The RNG hath decreed that this item was always generated cursed: pink sweets ((null)) The RNG hath decreed that this item was always generated cursed: fumbling (trippy) The RNG hath decreed that this item was always generated cursed: carrot ((null)) The RNG hath decreed that this item was always generated cursed: arm blaster ((null)) The RNG hath decreed that this trap was always invisible: falling rock trap The RNG hath decreed that this trap was generated more often: sin trap (freq bonus 15) Next attribute increase check would have come at turn 1048 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were sleep resistant You saw invisible You had infravision You had 1500 points of nutrition remaining You were polymorphing Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien You could not have safely prayed (831) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills martial arts [Basic] (max Grand Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Lorskel the Thalmor...