Lorskel, chaotic male transformer Thalmor -------- -- |...... ..| ......#$...| |....?.....| ....@@.....- ------------ [Lorskel the Concordate Agent] St12 Dx11 Co10 In12 Wi8 Ch10 ThaTraMalCha S7 Dlvl:1 $7 HP17(17) Pw14(14) AC4 Xp1/0 Wt142/1200 T1 Latest messages Use hybrid races? [yn] (n) Hello Lorskel, welcome to SlashEMExtended! You are a chaotic male transformer Thalmor. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy 7 gold pieces. The moon is waning tonight. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 346 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 7 Scroll drop chance was reduced to 84% Amulet drop chance was reduced to 17% Potion drop chance was reduced to 83% Number of artifacts generated was 0 Monster spawn increase started at turn 28362 Monster spawn increase reached its maximum at turn 85522 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 264770 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: cockatrice (freq bonus 1) The monster species that spawned more often: hairy growth (freq bonus 3) The monster species that spawned more often: Lou (freq bonus 4) The monster species that spawned more often: gnomish sorceror (freq bonus 28) The monster species that spawned more often: angbander (freq bonus 4) The monster species that spawned more often: tome of annihilation (freq bonus 6) The monster species that spawned more often: storm caller (freq bonus 12) The monster species that spawned more often: mana colony (freq bonus 8) The monster species that spawned more often: purple crocodile (freq bonus 8) The monster species that spawned more often: mana fly (freq bonus 12) The monster species that spawned more often: thunder drake (freq bonus 3) The monster species that spawned more often: Jane's dancing shoe (freq bonus 3) The monster species that spawned more often: secret car (freq bonus 12) The monster species that spawned more often: freezer mimic (freq bonus 2) The monster species that spawned more often: model mummy (freq bonus 3) The monster species that spawned more often: teleport trove (freq bonus 6) The monster species that spawned more often: giant amulet trove (freq bonus 6) The monster species that spawned more often: real energy hound (freq bonus 6) The monster species that spawned more often: coal miner (freq bonus 8) The monster species that spawned more often: hod sephirah (freq bonus 2) The monster species that spawned more often: egoxan (freq bonus 6) The monster species that never randomly spawned: high colony The monster species that never randomly spawned: snow drifter The monster species that never randomly spawned: ill fungus The monster species that never randomly spawned: Gerrit The monster species that never randomly spawned: crunchy colony The monster species that never randomly spawned: porter bad egg The monster species that never randomly spawned: acidic fungus The monster species that never randomly spawned: albino mushroom The monster species that never randomly spawned: death impacter The monster species that never randomly spawned: clear mushroom patch The monster class that always generated with extra speed: trove The RNG hath decreed that this item was never generated: cloak of magical breathing (void cloak) The RNG hath decreed that this item was never generated: boots of acid resistance (buckled boots) The RNG hath decreed that this item was never generated: pill ((null)) The RNG hath decreed that this item was never generated: halite (white) The RNG hath decreed that this item was never generated: blacky stone (gray) The RNG hath decreed that this item was never generated: adornment (wooden) The RNG hath decreed that this item was generated more often: leather gloves (old gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: tourmaline (red, freq bonus 19) The RNG hath decreed that this item was generated more often: gray dragon scale shield (gray dragonhide shield, freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of flame (vestiary, freq bonus 67) The RNG hath decreed that this item was always generated cursed: fortune cookie ((null)) The RNG hath decreed that this item was always generated cursed: nastiness (forking) The RNG hath decreed that this item was always generated cursed: blank paper (unlabeled) The RNG hath decreed that this item was always generated cursed: mass murder (ENEMATZU MEMALEZU) The RNG hath decreed that this item was always generated cursed: oil (murky) The RNG hath decreed that this trap was always invisible: respawn trap The RNG hath decreed that this trap was generated more often: amnesia trap (freq bonus 2) Next attribute increase check would have come at turn 321 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You saw invisible You had infravision You had 1500 points of nutrition remaining You were polymorphing Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien You could not have safely prayed (342) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills martial arts [Basic] (max Grand Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Lorskel the Thalmor...