Lorskel, chaotic male transformer Thalmor ---------- |(.......| |.@......| |@.......| ----+----- [Lorskel the Concordate Agent] St10 Dx9 Co14 In13 Wi13 Ch14 ThaTraMalCha S0 Dlvl:1 $0 HP17(17) Pw14(14) AC4 Xp1/0 Wt142/1300 T1 Latest messages Use hybrid races? [yn] (n) Hello Lorskel, welcome to SlashEMExtended! You are a chaotic male transformer Thalmor. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Unknown command '^J'. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 170 Potion identification only worked 3 times out of 6 Book drop chance was reduced to 94% Wand drop chance was reduced to 65% Potion drop chance was reduced to 97% Number of artifacts generated was 0 Monster spawn increase started at turn 69970 Monster spawn increase reached its maximum at turn 84553 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 831060 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: ogre (freq bonus 1) The monster species that spawned more often: net sprow (freq bonus 6) The monster species that spawned more often: cluckwork soldier (freq bonus 12) The monster species that spawned more often: heart of wolverine (freq bonus 4) The monster species that spawned more often: crazy devil (freq bonus 6) The monster species that spawned more often: graveler (freq bonus 12) The monster species that spawned more often: wind elemental (freq bonus 4) The monster species that spawned more often: undead centaur (freq bonus 12) The monster species that spawned more often: Wrath of the RNG (freq bonus 4) The monster species that spawned more often: overseer (freq bonus 3) The monster species that spawned more often: dwarf thief (freq bonus 5) The monster species that spawned more often: elven smoker (freq bonus 5) The monster species that spawned more often: Tetsuo (freq bonus 5) The monster species that spawned more often: disgusting force patch (freq bonus 6) The monster species that spawned more often: air giant (freq bonus 4) The monster species that spawned more often: tundra clan (freq bonus 12) The monster species that spawned more often: hippie guy (freq bonus 32) The monster species that spawned more often: swan (freq bonus 3) The monster species that spawned more often: roadblock colony (freq bonus 36) The monster species that spawned more often: standard elf (freq bonus 12) The monster species that spawned more often: shard growth (freq bonus 12) The monster species that never randomly spawned: juggernaut of Khorne The monster species that never randomly spawned: cornflake giant The monster species that never randomly spawned: baal tentacle The monster species that never randomly spawned: shrieking spirit The monster species that never randomly spawned: centaur sage The monster species that never randomly spawned: Detective Kaptain The monster species that never randomly spawned: camouflaged watcher The monster species that never randomly spawned: sticky stalk The monster species that never randomly spawned: Uruk-hai The monster species that never randomly spawned: Jil The RNG hath decreed that this item was never generated: sack (bag) The RNG hath decreed that this item was never generated: copper dragon scales ((null)) The RNG hath decreed that this item was never generated: tinfoil helmet (aluminium helmet) The RNG hath decreed that this item was never generated: oilskin sack (bag) The RNG hath decreed that this item was never generated: amulet of teleport control (transitory) The RNG hath decreed that this item was never generated: reflection (withered) The RNG hath decreed that this item was generated more often: cancellation (platinum, freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of plugsuit (tightly fitting gloves, freq bonus 12) The RNG hath decreed that this item was generated more often: worthless piece of blue glass (blue, freq bonus 5) The RNG hath decreed that this item was generated more often: lock pick ((null), freq bonus 14) The RNG hath decreed that this item was always generated cursed: shield ((null)) The RNG hath decreed that this item was always generated cursed: adornment (wooden) The RNG hath decreed that this item was always generated cursed: disintegration beam (fuzzy) The RNG hath decreed that this item was always generated cursed: amulet of sudden curse (unexpected) The RNG hath decreed that this item was always generated cursed: cloak of grounding (granite cloak) The RNG hath decreed that this trap was always invisible: cursed grave The RNG hath decreed that this trap was generated more often: cyanide trap (freq bonus 5) Next attribute increase check would have come at turn 1007 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were sleep resistant You saw invisible You had infravision You had 1500 points of nutrition remaining You were polymorphing Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien You could not have safely prayed (110) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills martial arts [Basic] (max Grand Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Lorskel the Thalmor...