Lorskel, chaotic male transformer Thalmor ------ .....| |.@..| ..F@.| |....+ |$...| ----.- [Lorskel the Concordate Agent] St11 Dx8 Co10 In8 Wi12 Ch6 ThaTraMalCha S0 Dlvl:1 $0 HP17(17) Pw14(14) AC4 Xp1/0 Wt142/1150 T1 Latest messages Use hybrid races? [yn] (n) Hello Lorskel, welcome to SlashEMExtended! You are a chaotic male transformer Thalmor. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 34 Wand drop chance was reduced to 85% Potion drop chance was reduced to 95% Monster death drops spawned with only 93% chance Number of artifacts generated was 0 Monster spawn increase started at turn 17413 Monster spawn increase reached its maximum at turn 70053 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 88064 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: angelic being (freq bonus 1) The monster species that spawned more often: spirit thrower (freq bonus 8) The monster species that spawned more often: rabid goblin (freq bonus 12) The monster species that spawned more often: dire witch (freq bonus 12) The monster species that spawned more often: deceiving growth (freq bonus 2) The monster species that spawned more often: master thief (freq bonus 4) The monster species that spawned more often: gold thunderlord (freq bonus 12) The monster species that spawned more often: arabesque naga (freq bonus 6) The monster species that spawned more often: deathmold (freq bonus 20) The monster species that spawned more often: alien pseudopod (freq bonus 4) The monster species that spawned more often: furious stalk (freq bonus 6) The monster species that spawned more often: Sofia (freq bonus 3) The monster species that spawned more often: bleeder (freq bonus 10) The monster species that spawned more often: grave warrior (freq bonus 2) The monster species that spawned more often: shadow (freq bonus 6) The monster species that spawned more often: sound turret (freq bonus 12) The monster species that spawned more often: Naga Raja (freq bonus 8) The monster species that spawned more often: green goblin (freq bonus 2) The monster species that spawned more often: quivering blob (freq bonus 3) The monster species that spawned more often: dagger turret (freq bonus 15) The monster species that spawned more often: cursed force fungus (freq bonus 4) The monster species that never randomly spawned: undead swarm mimic The monster species that never randomly spawned: null mushroom The monster species that never randomly spawned: cursed rubber The monster species that never randomly spawned: young yellow dragon The monster species that never randomly spawned: world killer The monster species that never randomly spawned: vip viper The monster species that never randomly spawned: veela The monster species that never randomly spawned: carrion crawler The monster species that never randomly spawned: finger mage The monster species that never randomly spawned: american The monster class that always generated with extra speed: eye or sphere The RNG hath decreed that this item was never generated: enchant armor (thin) The RNG hath decreed that this item was never generated: small piece of unrefined mithril (gray) The RNG hath decreed that this item was never generated: opening (zinc) The RNG hath decreed that this item was never generated: amulet of undead warning (occult) The RNG hath decreed that this item was never generated: ghostly stone (gray) The RNG hath decreed that this item was never generated: elven short sword (runed short sword) The RNG hath decreed that this item was generated more often: slice of pizza ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: stunning (viscous, freq bonus 39) The RNG hath decreed that this item was generated more often: cyan dragon scale shield (cyan dragonhide shield, freq bonus 13) The RNG hath decreed that this item was generated more often: katyusha (headpiece, freq bonus 18) The RNG hath decreed that this item was always generated cursed: heavy attack (grindstone) The RNG hath decreed that this item was always generated cursed: create sink (THRU THE FLOOR) The RNG hath decreed that this item was always generated cursed: detect food (cyan) The RNG hath decreed that this item was always generated cursed: mancatcher ((null)) The RNG hath decreed that this item was always generated cursed: mercurial dragon scales ((null)) The RNG hath decreed that this trap was always invisible: relocation trap The RNG hath decreed that this trap was generated more often: magnet trap (freq bonus 4) Next attribute increase check would have come at turn 341 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were sleep resistant You saw invisible You had infravision You had 1500 points of nutrition remaining You were polymorphing Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien You could not have safely prayed (271) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills martial arts [Basic] (max Grand Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Lorskel the Thalmor...