Lorskel, chaotic male transformer Thalmor --------- |.......--- |.........| |.........| |.........| |....@....| |....@....| -- ----- -- [Lorskel the Concordate Agent] St6 Dx6 Co8 In10 Wi8 Ch6 ThaTraMalCha S0 Dlvl:1 $0 HP17(17) Pw14(14) AC5 Xp1/0 Wt142/800 T1 Latest messages Use hybrid races? [yn] (n) Hello Lorskel, welcome to SlashEMExtended! You are a chaotic male transformer Thalmor. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 203 Potion identification only worked 3 times out of 5 Amulet identification only worked 15 times out of 17 Monsters only dropped their musable items with 83% chance Wand drop chance was reduced to 81% Amulet drop chance was reduced to 42% Potion drop chance was reduced to 86% Concealing monsters were spawned underneath items 95% of the time only Monster death drops spawned with only 91% chance Number of artifacts generated was 0 Monster spawn increase started at turn 22020 Monster spawn increase reached its maximum at turn 52680 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1350240 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: (null) (freq bonus 2) The monster species that spawned more often: Kumo, the demon spider (freq bonus 6) The monster species that spawned more often: fox spirit (freq bonus 5) The monster species that spawned more often: agent of the black market (freq bonus 3) The monster species that spawned more often: old red dragon (freq bonus 8) The monster species that spawned more often: ethereal drake (freq bonus 6) The monster species that spawned more often: hell bovine (freq bonus 20) The monster species that spawned more often: frost beast (freq bonus 10) The monster species that spawned more often: platinum mushroom (freq bonus 4) The monster species that spawned more often: gull (freq bonus 4) The monster species that spawned more often: plague bug (freq bonus 14) The monster species that spawned more often: golbat (freq bonus 4) The monster species that spawned more often: Sabrain (freq bonus 8) The monster species that spawned more often: red force fungus (freq bonus 6) The monster species that spawned more often: black vulture (freq bonus 4) The monster species that spawned more often: scarlet mold (freq bonus 3) The monster species that spawned more often: vampiric growth (freq bonus 10) The monster species that spawned more often: Kary, the Fiend of Fire (freq bonus 12) The monster species that spawned more often: stoning sphere (freq bonus 4) The monster species that spawned more often: easterling (freq bonus 16) The monster species that spawned more often: sword tooth tiger (freq bonus 5) The monster species that never randomly spawned: elder water elemental The monster species that never randomly spawned: umbra stalk The monster species that never randomly spawned: Giant Heavenly Eagle The monster species that never randomly spawned: tentacool The monster species that never randomly spawned: petty berator The monster species that never randomly spawned: random monster generator The monster species that never randomly spawned: Franzi's wedge sandal The monster species that never randomly spawned: seahorse The monster species that never randomly spawned: trap troll The monster species that never randomly spawned: drow sniper The RNG hath decreed that this item was never generated: freezing boots (side zip boots) The RNG hath decreed that this item was never generated: cornuthaum (conical hat) The RNG hath decreed that this item was never generated: fireball (octagonal) The RNG hath decreed that this item was never generated: camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was never generated: oil candle (candle) The RNG hath decreed that this item was never generated: special mop ((null)) The RNG hath decreed that this item was generated more often: identify (wedged, freq bonus 23) The RNG hath decreed that this item was generated more often: muteness stone (gray, freq bonus 29) The RNG hath decreed that this item was generated more often: magic banana ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: safeguard suit (orange suit, freq bonus 46) The RNG hath decreed that this item was always generated cursed: amulet of own race warning (cabbalist) The RNG hath decreed that this item was always generated cursed: crystal helm (fish bowl) The RNG hath decreed that this item was always generated cursed: levelport (unavailable) The RNG hath decreed that this item was always generated cursed: watermelon ((null)) The RNG hath decreed that this item was always generated cursed: banana ((null)) The RNG hath decreed that this trap was always invisible: spiked pit The RNG hath decreed that this trap was generated more often: pestilence trap (freq bonus 17) Next attribute increase check would have come at turn 389 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were sleep resistant You saw invisible You had infravision You had 1500 points of nutrition remaining You were polymorphing Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien You could not have safely prayed (167) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills martial arts [Basic] (max Grand Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Lorskel the Thalmor...