Lorskel, neutral male transformer Warrior -+---- |....| |.u..| |@..!. ------ [Lorskel the Swordsman] St13 Dx8 Co7 In7 Wi6 Ch5 WarTraMalNeu S0 Dlvl:1 $0 HP21(21) Pw14(14) AC-7 Xp1/0 Wt366/1100 T1 Latest messages Use hybrid races? [yn] (n) Hello Lorskel, welcome to SlashEMExtended! You are a neutral male transformer Warrior. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 193 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 23 Wand identification only worked 3 times out of 4 Ring drop chance was reduced to 96% Amulet drop chance was reduced to 81% Monster death drops spawned with only 96% chance Number of artifacts generated was 0 Monster spawn increase started at turn 21097 Monster spawn increase reached its maximum at turn 38174 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 521700 The monster class that cannot be genocided was lich Today, this monster class was always generated invisible: sea monster The monster class that was spawned more often: unicorn or horse (freq bonus 1) The monster species that spawned more often: mind patch (freq bonus 5) The monster species that spawned more often: moldy colony (freq bonus 4) The monster species that spawned more often: quantum spore (freq bonus 2) The monster species that spawned more often: blink warp patch (freq bonus 8) The monster species that spawned more often: draugr mummy (freq bonus 8) The monster species that spawned more often: animated prostitute shoe (freq bonus 3) The monster species that spawned more often: acehack horror (freq bonus 6) The monster species that spawned more often: soft mushroom (freq bonus 3) The monster species that spawned more often: thick jellyfish (freq bonus 7) The monster species that spawned more often: undead mimic (freq bonus 12) The monster species that spawned more often: hiding wood nymph (freq bonus 2) The monster species that spawned more often: green ogre (freq bonus 3) The monster species that spawned more often: null growth (freq bonus 4) The monster species that spawned more often: young adult green dragon (freq bonus 2) The monster species that spawned more often: black smasher (freq bonus 3) The monster species that spawned more often: rogue hireling (freq bonus 6) The monster species that spawned more often: selenite administrator (freq bonus 10) The monster species that spawned more often: kitten (freq bonus 4) The monster species that spawned more often: Oremorj, the Cyberdemon Lord (freq bonus 8) The monster species that spawned more often: blue-red fungus (freq bonus 8) The monster species that never randomly spawned: chaos tile The monster species that never randomly spawned: gecko zombie The monster species that never randomly spawned: Ruth's sneaker The monster species that never randomly spawned: Mother Lilith The monster species that never randomly spawned: fire cattle The monster species that never randomly spawned: red snake The monster species that never randomly spawned: petty stealer permamimic The monster species that never randomly spawned: dread The monster species that never randomly spawned: black dragon worm The monster species that never randomly spawned: sulfuric acid cloud The RNG hath decreed that this item was never generated: cyanide (vermillion) The RNG hath decreed that this item was never generated: amulet of infinity (splashed) The RNG hath decreed that this item was never generated: peanut bag ((null)) The RNG hath decreed that this item was never generated: elven helm (runed helm) The RNG hath decreed that this item was never generated: amethyst (violet) The RNG hath decreed that this item was never generated: dwarvish short sword (broad short sword) The RNG hath decreed that this item was generated more often: sapphire dragon scales ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: feather armor ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: soft sneakers (light footwear, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet versus death spell (torus, freq bonus 14) The RNG hath decreed that this item was always generated cursed: conflict (ruby) The RNG hath decreed that this item was always generated cursed: feminine pumps (female footwear) The RNG hath decreed that this item was always generated cursed: sinking (SPORKHACK ASCENSION) The RNG hath decreed that this item was always generated cursed: remove curse (wrinkled) The RNG hath decreed that this item was always generated cursed: confuse monster (orange) The RNG hath decreed that this trap was always invisible: hostility trap The RNG hath decreed that this trap was generated more often: glass arrow trap (freq bonus 4) Next attribute increase check would have come at turn 838 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your chance to block was 35% You had 1500 points of nutrition remaining You were polymorphing Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Talos, Meridia and Clavicus Vile Your deity was Meridia You could not have safely prayed (356) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) axe [Basic] (max Master) (20 of 160) pick-axe [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) club [Basic] (max Master) (20 of 160) paddle [Basic] (max Master) (20 of 160) mace [Basic] (max Master) (20 of 160) morning star [Basic] (max Master) (20 of 160) flail [Basic] (max Master) (20 of 160) hammer [Basic] (max Master) (20 of 160) quarterstaff [Basic] (max Master) (20 of 160) polearms [Basic] (max Master) (20 of 160) spear [Basic] (max Master) (20 of 160) javelin [Basic] (max Master) (20 of 160) trident [Basic] (max Master) (20 of 160) lance [Basic] (max Master) (20 of 160) bow [Basic] (max Master) (20 of 160) sling [Basic] (max Master) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Basic] (max Master) (20 of 160) dart [Basic] (max Master) (20 of 160) shuriken [Basic] (max Master) (20 of 160) boomerang [Basic] (max Master) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Basic] (max Master) (20 of 160) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills (none) Goodbye Lorskel the Warrior...