Lorskel, chaotic male transformer Warrior ---------- |........| +...../..| |........| |.u@.....| |........| ---------- [Lorskel the Swordsman] St16 Dx7 Co13 In11 Wi9 Ch6 WarTraMalCha S0 Dlvl:1 $0 HP21(21) Pw14(14) AC0 Xp1/0 Wt191/1550 T1 Latest messages Use hybrid races? [yn] (n) Hello Lorskel, welcome to SlashEMExtended! You are a chaotic male transformer Warrior. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 5 Monsters only dropped their musable items with 61% chance Scroll drop chance was reduced to 78% Ring drop chance was reduced to 97% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 57% Potion drop chance was reduced to 95% Monster death drops spawned with only 93% chance Number of artifacts generated was 0 Monster spawn increase started at turn 10542 Monster spawn increase reached its maximum at turn 79762 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 107863 The monster class that cannot be genocided was (null) The monster class that was spawned more often: light (freq bonus 2) The monster species that spawned more often: yellow nightmare (freq bonus 8) The monster species that spawned more often: wind warp fungus (freq bonus 16) The monster species that spawned more often: deep dragon (freq bonus 14) The monster species that spawned more often: fleeing annoyer (freq bonus 12) The monster species that spawned more often: annis hag (freq bonus 3) The monster species that spawned more often: green sentai (freq bonus 10) The monster species that spawned more often: halfling slinger (freq bonus 6) The monster species that spawned more often: giant pee-colored mouse (freq bonus 12) The monster species that spawned more often: giant garbage rat (freq bonus 4) The monster species that spawned more often: tribute (freq bonus 24) The monster species that spawned more often: swamp wight (freq bonus 8) The monster species that spawned more often: glowing stalk (freq bonus 8) The monster species that spawned more often: DQ slime (freq bonus 4) The monster species that spawned more often: magic spore (freq bonus 10) The monster species that spawned more often: carrion wyrm (freq bonus 28) The monster species that spawned more often: owlbear (freq bonus 6) The monster species that spawned more often: tsubotsubo (freq bonus 3) The monster species that spawned more often: antimagic colony (freq bonus 24) The monster species that spawned more often: snail (freq bonus 4) The monster species that spawned more often: dimmer (freq bonus 14) The monster species that never randomly spawned: fucked-up person The monster species that never randomly spawned: anthrazite force fungus The monster species that never randomly spawned: trapper The monster species that never randomly spawned: pustulent force fungus The monster species that never randomly spawned: grotesque ogre shaman The monster species that never randomly spawned: undead beholder The monster species that never randomly spawned: timeless guardian The monster species that never randomly spawned: bright white growth The monster species that never randomly spawned: trap mushroom The monster species that never randomly spawned: incontinent nymph The RNG hath decreed that this item was never generated: chatbox cloak (weeb cloak) The RNG hath decreed that this item was never generated: mind shielding (oblivion) The RNG hath decreed that this item was never generated: charoite (violet) The RNG hath decreed that this item was never generated: increase accuracy (clay) The RNG hath decreed that this item was never generated: worthless piece of green glass (green) The RNG hath decreed that this item was never generated: heavy attack (grindstone) The RNG hath decreed that this item was generated more often: low effect stone (gray, freq bonus 26) The RNG hath decreed that this item was generated more often: curse items (accursed, freq bonus 26) The RNG hath decreed that this item was generated more often: droven arrow (obsidian arrow, freq bonus 37) The RNG hath decreed that this item was generated more often: heavy machine gun ((null), freq bonus 20) The RNG hath decreed that this item was always generated cursed: drum of earthquake (drum) The RNG hath decreed that this item was always generated cursed: lump of royal jelly ((null)) The RNG hath decreed that this item was always generated cursed: broadsword ((null)) The RNG hath decreed that this item was always generated cursed: relocation (FUCK THE NOTELEPORT RULES) The RNG hath decreed that this item was always generated cursed: clairvoyance (dark blue) The RNG hath decreed that this trap was always invisible: relocation trap The RNG hath decreed that this trap was generated more often: fast forward trap (freq bonus 2) Next attribute increase check would have come at turn 1072 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were level-drain resistant Your chance to block was 35% You had 1500 points of nutrition remaining You were polymorphing Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Talos, Meridia and Clavicus Vile Your deity was Clavicus Vile You could not have safely prayed (197) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) axe [Basic] (max Master) (20 of 160) pick-axe [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) club [Basic] (max Master) (20 of 160) paddle [Basic] (max Master) (20 of 160) mace [Basic] (max Master) (20 of 160) morning star [Basic] (max Master) (20 of 160) flail [Basic] (max Master) (20 of 160) hammer [Basic] (max Master) (20 of 160) quarterstaff [Basic] (max Master) (20 of 160) polearms [Basic] (max Master) (20 of 160) spear [Basic] (max Master) (20 of 160) javelin [Basic] (max Master) (20 of 160) trident [Basic] (max Master) (20 of 160) lance [Basic] (max Master) (20 of 160) bow [Basic] (max Master) (20 of 160) sling [Basic] (max Master) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Basic] (max Master) (20 of 160) dart [Basic] (max Master) (20 of 160) shuriken [Basic] (max Master) (20 of 160) boomerang [Basic] (max Master) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Basic] (max Master) (20 of 160) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills (none) Goodbye Lorskel the Warrior...