Lorskel, chaotic male wraith Monk ------------ |........... + |.f........| ..`| |..@........ ................ --+--------- --------------- [Lorskel the Candidate] St7 Dx13 Co9 In5 Wi8 Ch10 MonWraMalCha S3 Dlvl:1 $3 HP18(18) Pw11(11) AC2 Xp1/0 Wt59/900 T1 Latest messages Use hybrid races? [yn] (n) Hello Lorskel, welcome to SlashEMExtended! You are a chaotic male wraith Monk. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 200 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 6 Monsters only dropped their musable items with 85% chance Scroll drop chance was reduced to 83% Ring drop chance was reduced to 88% Wand drop chance was reduced to 76% Amulet drop chance was reduced to 64% Potion drop chance was reduced to 99% Concealing monsters were spawned underneath items 99% of the time only Monster death drops spawned with only 97% chance Number of artifacts generated was 0 Monster spawn increase started at turn 61040 Monster spawn increase reached its maximum at turn 94110 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 2247605 The monster class that cannot be genocided was vortex The monster class that was spawned more often: grue (freq bonus 2) The monster species that spawned more often: adult draken (freq bonus 5) The monster species that spawned more often: tortured traitor (freq bonus 4) The monster species that spawned more often: ice girl (freq bonus 10) The monster species that spawned more often: satyr (freq bonus 3) The monster species that spawned more often: prayer book mimic (freq bonus 14) The monster species that spawned more often: undead stargazer (freq bonus 7) The monster species that spawned more often: eldritch warp patch (freq bonus 6) The monster species that spawned more often: Ruth's block-heeled lady boot (freq bonus 10) The monster species that spawned more often: blue-red mushroom (freq bonus 24) The monster species that spawned more often: boring dragon (freq bonus 10) The monster species that spawned more often: warty patch (freq bonus 7) The monster species that spawned more often: dull patch (freq bonus 10) The monster species that spawned more often: demon dog (freq bonus 12) The monster species that spawned more often: irresistible stalk (freq bonus 6) The monster species that spawned more often: chimney sweep (freq bonus 5) The monster species that spawned more often: stygian hag (freq bonus 10) The monster species that spawned more often: irresistible colony (freq bonus 3) The monster species that spawned more often: dagger turret (freq bonus 5) The monster species that spawned more often: Klara's high-heeled sandal (freq bonus 5) The monster species that spawned more often: snakeman (freq bonus 12) The monster species that never randomly spawned: giant garnet frog The monster species that never randomly spawned: mimic chicken The monster species that never randomly spawned: leopard dress prostitute The monster species that never randomly spawned: Shelob The monster species that never randomly spawned: invisible badguy The monster species that never randomly spawned: kagami mochi The monster species that never randomly spawned: giant yellow bat The monster species that never randomly spawned: giant bright green jellyfish The monster species that never randomly spawned: anubite The monster species that never randomly spawned: storm atronach The monster class that always generated with extra speed: turret The monster class that more likely to generate with musable stuff: Zouthern animal The RNG hath decreed that this item was never generated: cyan dragon scales ((null)) The RNG hath decreed that this item was never generated: speedwagon's hat ((null)) The RNG hath decreed that this item was never generated: silver spear ((null)) The RNG hath decreed that this item was never generated: fortune cookie ((null)) The RNG hath decreed that this item was never generated: bugle ((null)) The RNG hath decreed that this item was never generated: crystal ball (glass orb) The RNG hath decreed that this item was generated more often: orcish shield (red-eyed shield, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of luck negation (icky cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: antimagic (KARSUS, freq bonus 12) The RNG hath decreed that this item was generated more often: elven toga ((null), freq bonus 29) The RNG hath decreed that this item was always generated cursed: spined ball ((null)) The RNG hath decreed that this item was always generated cursed: clove of garlic ((null)) The RNG hath decreed that this item was always generated cursed: cloak of drain resistance (vampiric cloak) The RNG hath decreed that this item was always generated cursed: map level (crumbling) The RNG hath decreed that this item was always generated cursed: silver dagger ((null)) The RNG hath decreed that this trap was always invisible: thirst trap The RNG hath decreed that this trap was generated more often: caltrops trap (freq bonus 3) Next attribute increase check would have come at turn 2248 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You saw invisible You were aware of the presence of something You were warned of undead You had 1500 points of nutrition remaining You could fly You could survive without air You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shan Lai Ching, Chih Sung-tzu and Huan Ti Your deity was Huan Ti You could not have safely prayed (648) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - passwall 6 body 98% 500% Techniques known in the end Name Level Status pummel 1X Prepared(0) air dash 1X Prepared(0) chained blitz 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills martial arts [Basic] (max Grand Master) (20 of 160) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Lorskel the Monk...