Lorskel, chaotic male lich Necromancer ----.- ....+ |.{a.| |....| |..Z.. |.@..| ------ [Lorskel the Gravedigger] St11 Dx5 Co16 In15 Wi5 Ch4 NecLicMalCha S0 Dlvl:1 $0 HP18(18) Pw17(17) AC12 Xp1/0 Wt81/1450 T1 Latest messages Use hybrid races? [yn] (n) Error: Spell summon undead already known. Hello Lorskel, welcome to SlashEMExtended! You are a chaotic male lich Necromancer. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 8 Monsters only dropped their musable items with 49% chance Scroll drop chance was reduced to 75% Ring drop chance was reduced to 98% Amulet drop chance was reduced to 71% Potion drop chance was reduced to 98% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 93% chance Number of artifacts generated was 0 Monster spawn increase started at turn 35711 Monster spawn increase reached its maximum at turn 75640 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 316589 The monster class that cannot be genocided was golem The monster class that was spawned more often: jelly (freq bonus 1) The monster species that spawned more often: black reaver (freq bonus 3) The monster species that spawned more often: Max the Badass (freq bonus 24) The monster species that spawned more often: Windows 7 (freq bonus 2) The monster species that spawned more often: eternium golem (freq bonus 3) The monster species that spawned more often: threshold stalk (freq bonus 7) The monster species that spawned more often: death drake (freq bonus 6) The monster species that spawned more often: brown firebird (freq bonus 8) The monster species that spawned more often: very old blue dragon (freq bonus 10) The monster species that spawned more often: babelfish (freq bonus 4) The monster species that spawned more often: domestic cockatrice (freq bonus 3) The monster species that spawned more often: draugr deathlord (freq bonus 2) The monster species that spawned more often: sepia force fungus (freq bonus 6) The monster species that spawned more often: bully (freq bonus 2) The monster species that spawned more often: lion man (freq bonus 8) The monster species that spawned more often: flying rogue (freq bonus 4) The monster species that spawned more often: petty rhumbat (freq bonus 8) The monster species that spawned more often: titan (freq bonus 4) The monster species that spawned more often: Uruk-hai (freq bonus 5) The monster species that spawned more often: bright blue stalk (freq bonus 4) The monster species that spawned more often: Noviere (freq bonus 6) The monster species that never randomly spawned: crunchy growth The monster species that never randomly spawned: brown spore The monster species that never randomly spawned: threshold warp patch The monster species that never randomly spawned: winged-demon The monster species that never randomly spawned: blink mold The monster species that never randomly spawned: hungry spore The monster species that never randomly spawned: eldritch stalk The monster species that never randomly spawned: deceiving growth The monster species that never randomly spawned: legion devil soldier The monster species that never randomly spawned: slow patch The monster class that always generated with extra speed: dog or other canine The RNG hath decreed that this item was never generated: ass kicker boots (clunky heels) The RNG hath decreed that this item was never generated: droven arrow (obsidian arrow) The RNG hath decreed that this item was never generated: speedbug boots (profiled boots) The RNG hath decreed that this item was never generated: cancellation (platinum) The RNG hath decreed that this item was never generated: psychic dragon scales ((null)) The RNG hath decreed that this item was never generated: mecha-irazu ((null)) The RNG hath decreed that this item was generated more often: elven boots (mud boots, freq bonus 18) The RNG hath decreed that this item was generated more often: worthless piece of yellowish brown glass (yellowish brown, freq bonus 14) The RNG hath decreed that this item was generated more often: aojiru (greenish-blue, freq bonus 15) The RNG hath decreed that this item was generated more often: darkness (colluded, freq bonus 38) The RNG hath decreed that this item was always generated cursed: starvation stone (gray) The RNG hath decreed that this item was always generated cursed: white dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: amethyst dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: tin ((null)) The RNG hath decreed that this item was always generated cursed: free action (twisted) The RNG hath decreed that this trap was always invisible: falling loadstone trap The RNG hath decreed that this trap was generated more often: level trap (freq bonus 22) Next attribute increase check would have come at turn 180 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were aware of the presence of something You were warned of undead You had infravision You had 1500 points of nutrition remaining You could teleport You had teleport control You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Nharlotep, Zugguthobal and Gothuulbe Your deity was Gothuulbe You could not have safely prayed (187) You survived Spells known in the end Name Level Category Fail Memory a - summon undead 5 attack 95% 400% b - command undead 5 attack 95% 400% c - drain life 3 attack 0% 200% d - knock 1 matter 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) raise zombies 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Expert) (20 of 160) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Basic] (max Legendary) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Lorskel the Necromancer...