Lorskel, chaotic male lich Necromancer ---------.-- |......_...| |..........| |....@Z....| ------------ [Lorskel the Gravedigger] St7 Dx10 Co10 In14 Wi6 Ch6 NecLicMalCha S0 Dlvl:1 $0 HP18(18) Pw17(17) AC10 Xp1/0 Wt82/950 T1 Latest messages Use hybrid races? [yn] (n) Error: Spell summon undead already known. Hello Lorskel, welcome to SlashEMExtended! You are a chaotic male lich Necromancer. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # (2x) Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 18 Monsters only dropped their musable items with 97% chance Scroll drop chance was reduced to 85% Ring drop chance was reduced to 41% Potion drop chance was reduced to 85% Concealing monsters were spawned underneath items 24% of the time only Number of artifacts generated was 0 Monster spawn increase started at turn 16023 Monster spawn increase reached its maximum at turn 40840 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 18252825 The monster class that cannot be genocided was blob The monster class that was spawned more often: imp or minor demon (freq bonus 2) The monster species that spawned more often: undead warp patch (freq bonus 4) The monster species that spawned more often: blink growth (freq bonus 7) The monster species that spawned more often: hungry mushroom (freq bonus 12) The monster species that spawned more often: blue blob (freq bonus 3) The monster species that spawned more often: brown thunderlord (freq bonus 5) The monster species that spawned more often: Sven (freq bonus 5) The monster species that spawned more often: steam drill (freq bonus 6) The monster species that spawned more often: hollow one (freq bonus 9) The monster species that spawned more often: humming terminal (freq bonus 5) The monster species that spawned more often: animated platinum statue (freq bonus 3) The monster species that spawned more often: undead sexymate (freq bonus 12) The monster species that spawned more often: Thilo (freq bonus 3) The monster species that spawned more often: freaky girl (freq bonus 14) The monster species that spawned more often: wood bear cub (freq bonus 5) The monster species that spawned more often: slime bomb (freq bonus 30) The monster species that spawned more often: grave wight (freq bonus 6) The monster species that spawned more often: Miss Locking Stable (freq bonus 8) The monster species that spawned more often: Lemmy (freq bonus 10) The monster species that spawned more often: Nadja (freq bonus 18) The monster species that spawned more often: evasive brown bear (freq bonus 6) The monster species that never randomly spawned: mimic mummy The monster species that never randomly spawned: gnomish master thief The monster species that never randomly spawned: charming scratcher The monster species that never randomly spawned: tome of nether wrath The monster species that never randomly spawned: Uniform Sergeant The monster species that never randomly spawned: doom marine The monster species that never randomly spawned: estrellarina The monster species that never randomly spawned: creeping colony The monster species that never randomly spawned: xorn The monster species that never randomly spawned: hug bug The RNG hath decreed that this item was never generated: cold resistance (brass) The RNG hath decreed that this item was never generated: chain coif ((null)) The RNG hath decreed that this item was never generated: starvation (underestimated) The RNG hath decreed that this item was never generated: obsidian axe ((null)) The RNG hath decreed that this item was never generated: chainwhip ((null)) The RNG hath decreed that this item was never generated: dancing shoes (soft footwear) The RNG hath decreed that this item was generated more often: elven helm (runed helm, freq bonus 4) The RNG hath decreed that this item was generated more often: hide ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: lockout (WE WILL HURT YOU, freq bonus 6) The RNG hath decreed that this item was generated more often: stinking cloud (VELOX NEB, freq bonus 16) The RNG hath decreed that this item was always generated cursed: cornuthaum (conical hat) The RNG hath decreed that this item was always generated cursed: silver dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: spinel (violet) The RNG hath decreed that this item was always generated cursed: war hammer ((null)) The RNG hath decreed that this item was always generated cursed: paralysis (shivering) The RNG hath decreed that this trap was always invisible: contact bomb The RNG hath decreed that this trap was generated more often: rot13 trap (freq bonus 5) Next attribute increase check would have come at turn 381 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were aware of the presence of something You were warned of undead You had infravision You had 1500 points of nutrition remaining You could teleport You had teleport control You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Nharlotep, Zugguthobal and Gothuulbe Your deity was Gothuulbe You could not have safely prayed (1046) You survived Spells known in the end Name Level Category Fail Memory a - summon undead 5 attack 95% 400% b - command undead 5 attack 95% 400% c - drain life 3 attack 0% 200% d - force bolt 1 attack 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) raise zombies 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Expert) (20 of 160) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Basic] (max Legendary) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Lorskel the Necromancer...