Lorskel, neutral male redguardian Warrior -----.- - |...?...| .o......| |@u.....| --------- [Lorskel the Swordsman] St11 Dx8 Co10 In5 Wi9 Ch9 WarRedMalNeu S0 Dlvl:1 $0 HP29(29) Pw10(10) AC-1 Xp1/0 Wt185/1150 T1 Latest messages Use hybrid races? [yn] (n) Hello Lorskel, welcome to SlashEMExtended! You are a neutral male redguardian Warrior. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 6 Wand identification only worked 3 times out of 10 Scroll drop chance was reduced to 89% Ring drop chance was reduced to 99% Amulet drop chance was reduced to 82% Concealing monsters were spawned underneath items 89% of the time only Monster death drops spawned with only 93% chance Number of artifacts generated was 0 Monster spawn increase started at turn 26024 Monster spawn increase reached its maximum at turn 57654 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 412440 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: vampire (freq bonus 2) The monster species that spawned more often: phantom ghost (freq bonus 24) The monster species that spawned more often: aggressor (freq bonus 8) The monster species that spawned more often: translucent patch (freq bonus 5) The monster species that spawned more often: old water dragon (freq bonus 3) The monster species that spawned more often: covetous Uruk-hai (freq bonus 4) The monster species that spawned more often: Janina (freq bonus 5) The monster species that spawned more often: Annie (freq bonus 7) The monster species that spawned more often: stoa (freq bonus 28) The monster species that spawned more often: Ruea's stiletto boot (freq bonus 6) The monster species that spawned more often: Pale Day (freq bonus 10) The monster species that spawned more often: walrus (freq bonus 4) The monster species that spawned more often: unmasked God-Emperor (freq bonus 6) The monster species that spawned more often: migo empress (freq bonus 4) The monster species that spawned more often: bright white growth (freq bonus 9) The monster species that spawned more often: nine-headed hydra (freq bonus 4) The monster species that spawned more often: styx elemental (freq bonus 8) The monster species that spawned more often: banana peel golem (freq bonus 6) The monster species that spawned more often: lava troll (freq bonus 3) The monster species that spawned more often: four castle sightseeing (freq bonus 7) The monster species that spawned more often: stormtrooper (freq bonus 9) The monster species that never randomly spawned: warg The monster species that never randomly spawned: giant firefly The monster species that never randomly spawned: boxer trove The monster species that never randomly spawned: ghast The monster species that never randomly spawned: dancing guy The monster species that never randomly spawned: psycho mind flayer The monster species that never randomly spawned: Uniform Kommissioner The monster species that never randomly spawned: former prisoner The monster species that never randomly spawned: claw viper The monster species that never randomly spawned: unequipping wall The monster class that always generated with extra speed: leprechaun The RNG hath decreed that this item was never generated: lockout (WE WILL HURT YOU) The RNG hath decreed that this item was never generated: amulet of magic resistance (rare) The RNG hath decreed that this item was never generated: amulet of restful sleep (triangular) The RNG hath decreed that this item was never generated: garnet (red) The RNG hath decreed that this item was never generated: bath towel ((null)) The RNG hath decreed that this item was never generated: respawn stone (gray) The RNG hath decreed that this item was generated more often: dart ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: figurine ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: dropless stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: dropless stone (gray, freq bonus 9) The RNG hath decreed that this item was always generated cursed: silver short sword ((null)) The RNG hath decreed that this item was always generated cursed: stinking cloud (distorted) The RNG hath decreed that this item was always generated cursed: magic harp (harp) The RNG hath decreed that this item was always generated cursed: grenade launcher ((null)) The RNG hath decreed that this item was always generated cursed: amulet of explosion (nuclear) The RNG hath decreed that this trap was always invisible: weakness trap The RNG hath decreed that this trap was generated more often: stealer trap (freq bonus 3) Next attribute increase check would have come at turn 238 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were poison resistant You were level-drain resistant You were immune to sickness Your chance to block was 40% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Talos, Meridia and Clavicus Vile Your deity was Meridia You could not have safely prayed (897) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) axe [Basic] (max Master) (20 of 160) pick-axe [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) club [Basic] (max Master) (20 of 160) paddle [Basic] (max Master) (20 of 160) mace [Basic] (max Master) (20 of 160) morning star [Basic] (max Master) (20 of 160) flail [Basic] (max Master) (20 of 160) hammer [Basic] (max Master) (20 of 160) quarterstaff [Basic] (max Master) (20 of 160) polearms [Basic] (max Master) (20 of 160) spear [Basic] (max Master) (20 of 160) javelin [Basic] (max Master) (20 of 160) trident [Basic] (max Master) (20 of 160) lance [Basic] (max Master) (20 of 160) bow [Basic] (max Master) (20 of 160) sling [Basic] (max Master) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Basic] (max Master) (20 of 160) dart [Basic] (max Master) (20 of 160) shuriken [Basic] (max Master) (20 of 160) boomerang [Basic] (max Master) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Basic] (max Master) (20 of 160) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills (none) Goodbye Lorskel the Warrior...