Lorskel, neutral male redguardian Warrior ------ |....| |..u.| |{@..| |..... |....| |....| # ------ [Lorskel the Swordsman] St10 Dx8 Co8 In11 Wi7 Ch4 WarRedMalNeu S0 Dlvl:1 $0 HP29(29) Pw10(10) AC-1 Xp1/0 Wt181/1000 T1 Latest messages Use hybrid races? [yn] (n) Hello Lorskel, welcome to SlashEMExtended! You are a neutral male redguardian Warrior. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 110 Potion identification only worked 3 times out of 22 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 12 Scroll drop chance was reduced to 95% Ring drop chance was reduced to 64% Wand drop chance was reduced to 95% Potion drop chance was reduced to 85% Concealing monsters were spawned underneath items 29% of the time only Number of artifacts generated was 0 Monster spawn increase started at turn 8980 Monster spawn increase reached its maximum at turn 56528 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1124838 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: eye or sphere (freq bonus 6) The monster species that spawned more often: deceiving colony (freq bonus 7) The monster species that spawned more often: creeping diamond gems (freq bonus 14) The monster species that spawned more often: Mister SIR (freq bonus 7) The monster species that spawned more often: sky whale (freq bonus 9) The monster species that spawned more often: super goblin (freq bonus 16) The monster species that spawned more often: anuban jackal (freq bonus 8) The monster species that spawned more often: spiked devil (freq bonus 22) The monster species that spawned more often: edderkop (freq bonus 8) The monster species that spawned more often: green mushroom (freq bonus 9) The monster species that spawned more often: Archplanetar (freq bonus 32) The monster species that spawned more often: chimera lizard (freq bonus 8) The monster species that spawned more often: tomb spitter (freq bonus 18) The monster species that spawned more often: cheating black light (freq bonus 28) The monster species that spawned more often: gnome (freq bonus 7) The monster species that spawned more often: poison ivy (freq bonus 7) The monster species that spawned more often: demonic entity (freq bonus 16) The monster species that spawned more often: bag money (freq bonus 10) The monster species that spawned more often: blink spider (freq bonus 8) The monster species that spawned more often: water spirit (freq bonus 16) The monster species that spawned more often: thorned strider (freq bonus 9) The monster species that never randomly spawned: undead zookeeper The monster species that never randomly spawned: gorilla The monster species that never randomly spawned: killer hydra The monster species that never randomly spawned: ultramarine fungus The monster species that never randomly spawned: lava colony The monster species that never randomly spawned: black hound The monster species that never randomly spawned: rabid goblin The monster species that never randomly spawned: undead diver The monster species that never randomly spawned: great black wyrm The monster species that never randomly spawned: flyer statue The RNG hath decreed that this item was never generated: stone of magic resistance (gray) The RNG hath decreed that this item was never generated: fumbling (hallucinating) The RNG hath decreed that this item was never generated: cloak of reflection (funeral cloak) The RNG hath decreed that this item was never generated: elven helm (runed helm) The RNG hath decreed that this item was never generated: radium (crimson) The RNG hath decreed that this item was never generated: dummy wings (wings) The RNG hath decreed that this item was generated more often: towel ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: magic lamp (lamp, freq bonus 14) The RNG hath decreed that this item was generated more often: general candle (candle, freq bonus 20) The RNG hath decreed that this item was generated more often: mining helm (round helmet, freq bonus 17) The RNG hath decreed that this item was always generated cursed: finger (old) The RNG hath decreed that this item was always generated cursed: silver gauntlets (even pair of gloves) The RNG hath decreed that this item was always generated cursed: bag of tricks (bag) The RNG hath decreed that this item was always generated cursed: switcher ((null)) The RNG hath decreed that this item was always generated cursed: frilled apron (apron) The RNG hath decreed that this trap was always invisible: fumbling trap The RNG hath decreed that this trap was generated more often: bar trap (freq bonus 6) Next attribute increase check would have come at turn 315 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were poison resistant You were immune to sickness Your chance to block was 35% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Talos, Meridia and Clavicus Vile Your deity was Meridia You could not have safely prayed (202) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) axe [Basic] (max Master) (20 of 160) pick-axe [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) club [Basic] (max Master) (20 of 160) paddle [Basic] (max Master) (20 of 160) mace [Basic] (max Master) (20 of 160) morning star [Basic] (max Master) (20 of 160) flail [Basic] (max Master) (20 of 160) hammer [Basic] (max Master) (20 of 160) quarterstaff [Basic] (max Master) (20 of 160) polearms [Basic] (max Master) (20 of 160) spear [Basic] (max Master) (20 of 160) javelin [Basic] (max Master) (20 of 160) trident [Basic] (max Master) (20 of 160) lance [Basic] (max Master) (20 of 160) bow [Basic] (max Master) (20 of 160) sling [Basic] (max Master) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Basic] (max Master) (20 of 160) dart [Basic] (max Master) (20 of 160) shuriken [Basic] (max Master) (20 of 160) boomerang [Basic] (max Master) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Basic] (max Master) (20 of 160) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills (none) Goodbye Lorskel the Warrior...