Lorskel, neutral male redguardian Warrior ------ ------ #........@..| ` #.u..`| ..#..## ------- [Lorskel the Swordsman] St11 Dx6 Co12 In7 Wi9 Ch4 WarRedMalNeu S5 Dlvl:1 $5 HP29(29) Pw10(10) AC0 Xp1/0 Wt182/1250 T1 Latest messages Use hybrid races? [yn] (n) Hello Lorskel, welcome to SlashEMExtended! You are a neutral male redguardian Warrior. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 50 Wand identification only worked 3 times out of 15 Monsters only dropped their musable items with 45% chance Scroll drop chance was reduced to 65% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 59% Concealing monsters were spawned underneath items 10% of the time only Monster death drops spawned with only 94% chance Number of artifacts generated was 0 Monster spawn increase started at turn 12670 Monster spawn increase reached its maximum at turn 38360 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1956360 The monster class that cannot be genocided was dragon The monster class that was spawned more often: trove (freq bonus 1) The monster species that spawned more often: flayed one (freq bonus 2) The monster species that spawned more often: undead snake (freq bonus 5) The monster species that spawned more often: Super Old Fritz (freq bonus 10) The monster species that spawned more often: osyluth (freq bonus 6) The monster species that spawned more often: Chaska (freq bonus 3) The monster species that spawned more often: Skylla (freq bonus 8) The monster species that spawned more often: coffin nail (freq bonus 3) The monster species that spawned more often: gecko zombie (freq bonus 6) The monster species that spawned more often: mean robber (freq bonus 6) The monster species that spawned more often: colony shrieker (freq bonus 12) The monster species that spawned more often: banished soul (freq bonus 3) The monster species that spawned more often: reaper mushroom (freq bonus 10) The monster species that spawned more often: weresmasher (freq bonus 3) The monster species that spawned more often: lava monster (freq bonus 2) The monster species that spawned more often: nethackfour horror (freq bonus 8) The monster species that spawned more often: psion (freq bonus 6) The monster species that spawned more often: gnarled fly (freq bonus 6) The monster species that spawned more often: arach (freq bonus 7) The monster species that spawned more often: fire lady (freq bonus 10) The monster species that spawned more often: ufo (freq bonus 4) The monster species that never randomly spawned: mana patch The monster species that never randomly spawned: arctis inhabitant The monster species that never randomly spawned: yellow nightmare The monster species that never randomly spawned: half-dragon mummy The monster species that never randomly spawned: Policeman Sergeant The monster species that never randomly spawned: pure chaos horde The monster species that never randomly spawned: zombie baddie The monster species that never randomly spawned: nexus fungus The monster species that never randomly spawned: jungle phalanx The monster species that never randomly spawned: skeletal king The RNG hath decreed that this item was never generated: healing (LIFE RESTORATION) The RNG hath decreed that this item was never generated: necklace (conical) The RNG hath decreed that this item was never generated: decoy making (cornflower) The RNG hath decreed that this item was never generated: farlook stone (gray) The RNG hath decreed that this item was never generated: soft girl sneaker ((null)) The RNG hath decreed that this item was never generated: shit stone (gray) The RNG hath decreed that this item was generated more often: red tea (baloon flower, freq bonus 10) The RNG hath decreed that this item was generated more often: golden saber ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: pistol ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: soft sneakers (light footwear, freq bonus 10) The RNG hath decreed that this item was always generated cursed: helm of thirst (echo helmet) The RNG hath decreed that this item was always generated cursed: banking gloves (paper gloves) The RNG hath decreed that this item was always generated cursed: boogeyman helmet (frequent helmet) The RNG hath decreed that this item was always generated cursed: banishing fear (fearsome) The RNG hath decreed that this item was always generated cursed: deafness stone (gray) The RNG hath decreed that this trap was always invisible: loudspeaker The RNG hath decreed that this trap was generated more often: land mine (freq bonus 4) Next attribute increase check would have come at turn 329 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were poison resistant You were immune to sickness You were magic-protected Your chance to block was 35% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Talos, Meridia and Clavicus Vile Your deity was Meridia You could not have safely prayed (405) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) axe [Basic] (max Master) (20 of 160) pick-axe [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) club [Basic] (max Master) (20 of 160) paddle [Basic] (max Master) (20 of 160) mace [Basic] (max Master) (20 of 160) morning star [Basic] (max Master) (20 of 160) flail [Basic] (max Master) (20 of 160) hammer [Basic] (max Master) (20 of 160) quarterstaff [Basic] (max Master) (20 of 160) polearms [Basic] (max Master) (20 of 160) spear [Basic] (max Master) (20 of 160) javelin [Basic] (max Master) (20 of 160) trident [Basic] (max Master) (20 of 160) lance [Basic] (max Master) (20 of 160) bow [Basic] (max Master) (20 of 160) sling [Basic] (max Master) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Basic] (max Master) (20 of 160) dart [Basic] (max Master) (20 of 160) shuriken [Basic] (max Master) (20 of 160) boomerang [Basic] (max Master) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Basic] (max Master) (20 of 160) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills (none) Goodbye Lorskel the Warrior...