Lorskel, neutral male redguardian Warrior -------------- |............| |..@.........| |..u......+..| -.-----+------ [Lorskel the Swordsman] St17 Dx7 Co11 In7 Wi6 Ch4 WarRedMalNeu S0 Dlvl:1 $0 HP29(29) Pw10(10) AC-4 Xp1/0 Wt365/1500 T1 Latest messages Add the homicider hybrid race to your character? [yn] (n) Add the suxxor hybrid race to your character? [yn] (n) Add the warper hybrid race to your character? [yn] (n) Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Hello Lorskel, welcome to SlashEMExtended! You are a neutral male redguardian Warrior. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 4 Ring drop chance was reduced to 63% Wand drop chance was reduced to 92% Potion drop chance was reduced to 70% Concealing monsters were spawned underneath items 67% of the time only Monster death drops spawned with only 87% chance Number of artifacts generated was 0 Monster spawn increase started at turn 10395 Monster spawn increase reached its maximum at turn 60965 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1112958 The monster class that cannot be genocided was ghost The monster class that was spawned more often: unicorn or horse (freq bonus 2) The monster color that was spawned more often: magenta (freq bonus 1) The monster species that spawned more often: gold dragon bat (freq bonus 10) The monster species that spawned more often: white icky thing (freq bonus 4) The monster species that spawned more often: ice statue (freq bonus 20) The monster species that spawned more often: trash wolf (freq bonus 4) The monster species that spawned more often: Jeanetta (freq bonus 7) The monster species that spawned more often: Miss Today (freq bonus 10) The monster species that spawned more often: knobble-stick (freq bonus 4) The monster species that spawned more often: queen bee (freq bonus 10) The monster species that spawned more often: acid paraelemental (freq bonus 12) The monster species that spawned more often: Aldinach (freq bonus 6) The monster species that spawned more often: platinum mold (freq bonus 4) The monster species that spawned more often: peacock (freq bonus 5) The monster species that spawned more often: translucent mushroom (freq bonus 8) The monster species that spawned more often: opal force patch (freq bonus 3) The monster species that spawned more often: secluded growth (freq bonus 16) The monster species that spawned more often: amorphous warp fungus (freq bonus 7) The monster species that spawned more often: hellcat (freq bonus 4) The monster species that spawned more often: orc sorceror (freq bonus 7) The monster species that spawned more often: siena warp fungus (freq bonus 8) The monster species that spawned more often: pisaca lord (freq bonus 10) The monster species that never randomly spawned: uncommon orc The monster species that never randomly spawned: undead medium The monster species that never randomly spawned: nine of diamonds The monster species that never randomly spawned: acid grue The monster species that never randomly spawned: five of diamonds The monster species that never randomly spawned: unmasked Vorlon The monster species that never randomly spawned: juraian priest The monster species that never randomly spawned: silver warp fungus The monster species that never randomly spawned: clear slime The monster species that never randomly spawned: pink colony The RNG hath decreed that this item was never generated: gauntlets of fast casting (covered pair of gloves) The RNG hath decreed that this item was never generated: blank paper (plain) The RNG hath decreed that this item was never generated: auto destruct stone (gray) The RNG hath decreed that this item was never generated: sodalith (blue) The RNG hath decreed that this item was never generated: wonder (elven-lettered) The RNG hath decreed that this item was never generated: polymorph (ivory) The RNG hath decreed that this item was generated more often: lucern hammer (pronged polearm, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of regeneration (vivid, freq bonus 7) The RNG hath decreed that this item was generated more often: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED, freq bonus 25) The RNG hath decreed that this item was generated more often: fumble boots (riding boots, freq bonus 6) The RNG hath decreed that this item was always generated cursed: destroy armor (destructive) The RNG hath decreed that this item was always generated cursed: Pan Galactic Gargle Blaster (radiating) The RNG hath decreed that this item was always generated cursed: extra healing (puce) The RNG hath decreed that this item was always generated cursed: sickness resistance (fragile) The RNG hath decreed that this item was always generated cursed: emerald dragon scale shield (emerald dragonhide shield) The RNG hath decreed that this trap was always invisible: chaos trap The RNG hath decreed that this trap was generated more often: heap of shit (freq bonus 1) Next attribute increase check would have come at turn 470 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were poison resistant You were immune to sickness Your chance to block was 35% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Talos, Meridia and Clavicus Vile Your deity was Meridia You could not have safely prayed (542) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) axe [Basic] (max Master) (20 of 160) pick-axe [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) club [Basic] (max Master) (20 of 160) paddle [Basic] (max Master) (20 of 160) mace [Basic] (max Master) (20 of 160) morning star [Basic] (max Master) (20 of 160) flail [Basic] (max Master) (20 of 160) hammer [Basic] (max Master) (20 of 160) quarterstaff [Basic] (max Master) (20 of 160) polearms [Basic] (max Master) (20 of 160) spear [Basic] (max Master) (20 of 160) javelin [Basic] (max Master) (20 of 160) trident [Basic] (max Master) (20 of 160) lance [Basic] (max Master) (20 of 160) bow [Basic] (max Master) (20 of 160) sling [Basic] (max Master) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Basic] (max Master) (20 of 160) dart [Basic] (max Master) (20 of 160) shuriken [Basic] (max Master) (20 of 160) boomerang [Basic] (max Master) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Basic] (max Master) (20 of 160) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills (none) Goodbye Lorskel the Warrior...