Lorskel, neutral male redguardian Warrior ---------- |........| |........| |@...°...| +u..._...| ---.------ [Lorskel the Swordsman] St12 Dx6 Co12 In6 Wi4 Ch4 WarRedMalNeu S1 Dlvl:1 $1 HP29(29) Pw10(10) AC0 Xp1/0 Wt166/1300 T1 Latest messages Use hybrid races? [yn] (n) Hello Lorskel, welcome to SlashEMExtended! You are a neutral male redguardian Warrior. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 9 Monsters only dropped their musable items with 35% chance Scroll drop chance was reduced to 74% Potion drop chance was reduced to 77% Concealing monsters were spawned underneath items 84% of the time only Monster death drops spawned with only 83% chance Number of artifacts generated was 0 Monster spawn increase started at turn 49531 Monster spawn increase reached its maximum at turn 79016 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 919485 The monster class that cannot be genocided was centaur The monster class that was spawned more often: golem (freq bonus 12) The monster species that spawned more often: Ella (freq bonus 28) The monster species that spawned more often: blood banshee (freq bonus 13) The monster species that spawned more often: undead ant (freq bonus 17) The monster species that spawned more often: waived potato (freq bonus 14) The monster species that spawned more often: Rita's sweet stiletto (freq bonus 28) The monster species that spawned more often: witch (freq bonus 15) The monster species that spawned more often: cyan warp fungus (freq bonus 16) The monster species that spawned more often: clock warp fungus (freq bonus 32) The monster species that spawned more often: irresistible force fungus (freq bonus 30) The monster species that spawned more often: racist troll (freq bonus 15) The monster species that spawned more often: crocodile (freq bonus 13) The monster species that spawned more often: colorful force fungus (freq bonus 26) The monster species that spawned more often: forge giant (freq bonus 13) The monster species that spawned more often: short-faced bear (freq bonus 13) The monster species that spawned more often: player mimic (freq bonus 14) The monster species that spawned more often: warped shaman (freq bonus 34) The monster species that spawned more often: brownie (freq bonus 28) The monster species that spawned more often: sparrow (freq bonus 30) The monster species that spawned more often: undead ordinator (freq bonus 15) The monster species that spawned more often: maggot (freq bonus 32) The monster species that never randomly spawned: semblance The monster species that never randomly spawned: orc spellsword The monster species that never randomly spawned: Elena The monster species that never randomly spawned: clock patch The monster species that never randomly spawned: necromorb The monster species that never randomly spawned: netherworld troll The monster species that never randomly spawned: centaur leader The monster species that never randomly spawned: legion devil zapper The monster species that never randomly spawned: deep dwarf The monster species that never randomly spawned: brown naga hatchling The RNG hath decreed that this item was never generated: fountain building (XOR ME HSALS) The RNG hath decreed that this item was never generated: clone monster (multiple) The RNG hath decreed that this item was never generated: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) The RNG hath decreed that this item was never generated: crossbow ((null)) The RNG hath decreed that this item was never generated: bank stone (gray) The RNG hath decreed that this item was never generated: cure blindness (TIRACLE RAMICAL RELRAMI LUE) The RNG hath decreed that this item was generated more often: venom scattering (hooked, freq bonus 36) The RNG hath decreed that this item was generated more often: purple dragon scale shield (amethyst dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: silver long sword ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: poisonous cloak (dirty rag, freq bonus 14) The RNG hath decreed that this item was always generated cursed: lemon ((null)) The RNG hath decreed that this item was always generated cursed: iron bar ((null)) The RNG hath decreed that this item was always generated cursed: commander suit (black men's suit) The RNG hath decreed that this item was always generated cursed: stinking cloud (VELOX NEB) The RNG hath decreed that this item was always generated cursed: water walking boots (jungle boots) The RNG hath decreed that this trap was always invisible: training trap The RNG hath decreed that this trap was generated more often: level trap (freq bonus 1) Next attribute increase check would have come at turn 772 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were shock resistant You were poison resistant You were immune to sickness Your chance to block was 35% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Talos, Meridia and Clavicus Vile Your deity was Meridia You could not have safely prayed (94) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) axe [Basic] (max Master) (20 of 160) pick-axe [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) club [Basic] (max Master) (20 of 160) paddle [Basic] (max Master) (20 of 160) mace [Basic] (max Master) (20 of 160) morning star [Basic] (max Master) (20 of 160) flail [Basic] (max Master) (20 of 160) hammer [Basic] (max Master) (20 of 160) quarterstaff [Basic] (max Master) (20 of 160) polearms [Basic] (max Master) (20 of 160) spear [Basic] (max Master) (20 of 160) javelin [Basic] (max Master) (20 of 160) trident [Basic] (max Master) (20 of 160) lance [Basic] (max Master) (20 of 160) bow [Basic] (max Master) (20 of 160) sling [Basic] (max Master) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Basic] (max Master) (20 of 160) dart [Basic] (max Master) (20 of 160) shuriken [Basic] (max Master) (20 of 160) boomerang [Basic] (max Master) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Basic] (max Master) (20 of 160) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills (none) Goodbye Lorskel the Warrior...