Lorskel, neutral male redguardian Warrior ---.---+- |..u....| |...@.... |.......| |.q...... |.......| --------- [Lorskel the Swordsman] St18 Dx6 Co12 In7 Wi8 Ch4 WarRedMalNeu S1 Dlvl:1 $1 HP29(29) Pw10(10) AC0 Xp1/0 Wt184/1600 T1 Latest messages Use hybrid races? [yn] (n) Hello Lorskel, welcome to SlashEMExtended! You are a neutral male redguardian Warrior. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 28 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 12 Monsters only dropped their musable items with 11% chance Potion drop chance was reduced to 84% Concealing monsters were spawned underneath items 82% of the time only Number of artifacts generated was 0 Monster spawn increase started at turn 77805 Monster spawn increase reached its maximum at turn 176345 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 234174 The monster class that cannot be genocided was orc The monster class that was spawned more often: cat or other feline (freq bonus 1) The monster species that spawned more often: big dog (freq bonus 18) The monster species that spawned more often: plague bearer (freq bonus 14) The monster species that spawned more often: flood surfer (freq bonus 4) The monster species that spawned more often: swamp naga hatchling (freq bonus 2) The monster species that spawned more often: ogre on crack (freq bonus 5) The monster species that spawned more often: fourclaw (freq bonus 8) The monster species that spawned more often: uncommon orc (freq bonus 10) The monster species that spawned more often: sub-gnome (freq bonus 4) The monster species that spawned more often: magic stalk (freq bonus 2) The monster species that spawned more often: confusion trove (freq bonus 3) The monster species that spawned more often: zombified ape (freq bonus 6) The monster species that spawned more often: dungeon crawler (freq bonus 8) The monster species that spawned more often: giant spellbook trove (freq bonus 10) The monster species that spawned more often: multi-hued icky thing (freq bonus 6) The monster species that spawned more often: Nicole (freq bonus 6) The monster species that spawned more often: green slime (freq bonus 2) The monster species that spawned more often: vortex (freq bonus 24) The monster species that spawned more often: lurker (freq bonus 6) The monster species that spawned more often: giant cockroach (freq bonus 10) The monster species that spawned more often: sportal wombat (freq bonus 4) The monster species that never randomly spawned: chaos sister The monster species that never randomly spawned: force stalker The monster species that never randomly spawned: undead chevalier The monster species that never randomly spawned: kobold thief The monster species that never randomly spawned: azure force patch The monster species that never randomly spawned: Hastur the Unspeakable The monster species that never randomly spawned: troll zombie The monster species that never randomly spawned: pale warp fungus The monster species that never randomly spawned: undead gangster The monster species that never randomly spawned: red stalk The monster class that more likely to generate with musable stuff: ogre The RNG hath decreed that this item was never generated: make visible (appearing) The RNG hath decreed that this item was never generated: cure (SPARKLING EDWARD CULLEN) The RNG hath decreed that this item was never generated: hunger (topaz) The RNG hath decreed that this item was never generated: candy bar ((null)) The RNG hath decreed that this item was never generated: cloak of grounding (granite cloak) The RNG hath decreed that this item was never generated: great dagger ((null)) The RNG hath decreed that this item was generated more often: blank paper (unlabeled, freq bonus 10) The RNG hath decreed that this item was generated more often: copper dragon scale shield (copper dragonhide shield, freq bonus 21) The RNG hath decreed that this item was generated more often: morning star ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: shield of mobility (slippery shield, freq bonus 7) The RNG hath decreed that this item was always generated cursed: bota mochi ((null)) The RNG hath decreed that this item was always generated cursed: blacky helmet (middle-earth helmet) The RNG hath decreed that this item was always generated cursed: knock (pink) The RNG hath decreed that this item was always generated cursed: haste self (purple) The RNG hath decreed that this item was always generated cursed: felt-tip marker ((null)) The RNG hath decreed that this trap was always invisible: hallucination trap The RNG hath decreed that this trap was generated more often: low stats trap (freq bonus 1) Next attribute increase check would have come at turn 403 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You were immune to sickness Your chance to block was 35% You had 1500 points of nutrition remaining You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Talos, Meridia and Clavicus Vile Your deity was Meridia You could not have safely prayed (534) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) axe [Basic] (max Master) (20 of 160) pick-axe [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) club [Basic] (max Master) (20 of 160) paddle [Basic] (max Master) (20 of 160) mace [Basic] (max Master) (20 of 160) morning star [Basic] (max Master) (20 of 160) flail [Basic] (max Master) (20 of 160) hammer [Basic] (max Master) (20 of 160) quarterstaff [Basic] (max Master) (20 of 160) polearms [Basic] (max Master) (20 of 160) spear [Basic] (max Master) (20 of 160) javelin [Basic] (max Master) (20 of 160) trident [Basic] (max Master) (20 of 160) lance [Basic] (max Master) (20 of 160) bow [Basic] (max Master) (20 of 160) sling [Basic] (max Master) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Basic] (max Master) (20 of 160) dart [Basic] (max Master) (20 of 160) shuriken [Basic] (max Master) (20 of 160) boomerang [Basic] (max Master) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Basic] (max Master) (20 of 160) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills (none) Goodbye Lorskel the Warrior...