Lorskel, neutral male redguardian Warrior --------- |.......| |..@..(.| |..u...¯| --------- [Lorskel the Swordsman] St15 Dx6 Co7 In7 Wi8 Ch5 WarRedMalNeu S0 Dlvl:1 $0 HP29(29) Pw10(10) AC-2 Xp1/0 Wt322/1200 T1 Latest messages Use hybrid races? [yn] (n) Hello Lorskel, welcome to SlashEMExtended! You are a neutral male redguardian Warrior. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 10 Wand identification only worked 3 times out of 11 Scroll drop chance was reduced to 93% Amulet drop chance was reduced to 78% Potion drop chance was reduced to 94% Concealing monsters were spawned underneath items 92% of the time only Monster death drops spawned with only 96% chance Number of artifacts generated was 0 Monster spawn increase started at turn 31968 Monster spawn increase reached its maximum at turn 80658 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 884310 The monster class that cannot be genocided was blob The monster class that was spawned more often: cockatrice (freq bonus 1) The monster species that spawned more often: whale (freq bonus 10) The monster species that spawned more often: russian hentai (freq bonus 6) The monster species that spawned more often: creeping vine (freq bonus 4) The monster species that spawned more often: visor crow (freq bonus 4) The monster species that spawned more often: glowing force patch (freq bonus 16) The monster species that spawned more often: giant error (freq bonus 3) The monster species that spawned more often: genin (freq bonus 14) The monster species that spawned more often: super goblin (freq bonus 8) The monster species that spawned more often: thorn beast (freq bonus 3) The monster species that spawned more often: gourmand ogre (freq bonus 10) The monster species that spawned more often: graduate (freq bonus 24) The monster species that spawned more often: lich (freq bonus 12) The monster species that spawned more often: Inspector Kchief (freq bonus 8) The monster species that spawned more often: epidote growth (freq bonus 4) The monster species that spawned more often: porter hungry stalk (freq bonus 5) The monster species that spawned more often: icky face (freq bonus 4) The monster species that spawned more often: The Boar of Everholt (freq bonus 4) The monster species that spawned more often: breaker smasher (freq bonus 6) The monster species that spawned more often: sharpshooter (freq bonus 4) The monster species that spawned more often: brass gargoyle (freq bonus 5) The monster species that never randomly spawned: analgesic fungus The monster species that never randomly spawned: Miriam The monster species that never randomly spawned: platinum golem The monster species that never randomly spawned: vampiric force fungus The monster species that never randomly spawned: silver fox The monster species that never randomly spawned: flying water demon The monster species that never randomly spawned: blade back The monster species that never randomly spawned: gorgon beetle The monster species that never randomly spawned: emperor mimic The monster species that never randomly spawned: storm demon The RNG hath decreed that this item was never generated: alacrity (black signet) The RNG hath decreed that this item was never generated: freeze sphere (hardcover) The RNG hath decreed that this item was never generated: map level (crumbling) The RNG hath decreed that this item was never generated: elven spear (runed spear) The RNG hath decreed that this item was never generated: map stone (gray) The RNG hath decreed that this item was never generated: rifle ((null)) The RNG hath decreed that this item was generated more often: nastiness (GO TEAM NASTYTRAP, freq bonus 11) The RNG hath decreed that this item was generated more often: pitchfork ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: silver dagger ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: golden saber ((null), freq bonus 2) The RNG hath decreed that this item was always generated cursed: bad effect (numbing) The RNG hath decreed that this item was always generated cursed: dark elven arrow (black runed arrow) The RNG hath decreed that this item was always generated cursed: orcish shield (red-eyed shield) The RNG hath decreed that this item was always generated cursed: silver bullet ((null)) The RNG hath decreed that this item was always generated cursed: green dragon scale shield (green dragonhide shield) The RNG hath decreed that this trap was always invisible: shit pit The RNG hath decreed that this trap was generated more often: fart trap (freq bonus 11) Next attribute increase check would have come at turn 536 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You were immune to sickness Your chance to block was 35% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Talos, Meridia and Clavicus Vile Your deity was Meridia You could not have safely prayed (660) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) axe [Basic] (max Master) (20 of 160) pick-axe [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) club [Basic] (max Master) (20 of 160) paddle [Basic] (max Master) (20 of 160) mace [Basic] (max Master) (20 of 160) morning star [Basic] (max Master) (20 of 160) flail [Basic] (max Master) (20 of 160) hammer [Basic] (max Master) (20 of 160) quarterstaff [Basic] (max Master) (20 of 160) polearms [Basic] (max Master) (20 of 160) spear [Basic] (max Master) (20 of 160) javelin [Basic] (max Master) (20 of 160) trident [Basic] (max Master) (20 of 160) lance [Basic] (max Master) (20 of 160) bow [Basic] (max Master) (20 of 160) sling [Basic] (max Master) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Basic] (max Master) (20 of 160) dart [Basic] (max Master) (20 of 160) shuriken [Basic] (max Master) (20 of 160) boomerang [Basic] (max Master) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Basic] (max Master) (20 of 160) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills (none) Goodbye Lorskel the Warrior...