Lorskel, chaotic male redguardian Warrior ------- ------ --..--.--- ----- --- --.|.<| |........| ---- -----...---.-- |..)%I| |........| |..--- ---)...........--- .}.)}--- ---......| --...---................--- .}}.---- --......-- |......).................-- ..I)---.---....%....-- --........................| }..%.}..}...}........-- --.---..*....-........---- .}}F......}..........| ------%.........---..| ...#.y.......---...--- |.(..%.....--- ---- }.}I}........| ---...| ---.---%.....| -...._|.--...--- ---.---|...| --).---- |..;@------....-- |...--.--- |..| -...-- |.`...| |....^..| ---- |.. .... --....-- |..----.--- |. ...... ---.....------ |...| ---#- ....... --I.......-- ---.--- |...| . |.-- |..........| |...----..-- --.....|...| ---.......| ----.---.-- |..---.-- --- --- ---- --- [Lorskel the Legionnaire] St18/03 Dx9 Co12 In11 Wi8 Ch7 WarRedMalCha S34478 Min:11 $608 HP67(191) Pw52(52) AC4 Xp10/8320 Wt1837/2100 T2467 Hld Latest messages You kill the jumping eel! You hit the cheep-cheep! The cheep-cheep bites you! [-18 -> 77] The cheep-cheep brushes against your leg. You kill the cheep-cheep! You hit the jumping eel! You kill the jumping eel! The scroll of healing catches fire and burns. The electric eel bites you! You get zapped! [-15 -> 69] The electric eel swings itself around you! You miss the electric eel. The electric eel bites you! You get zapped! [-2 -> 67] The electric eel pulls you into the water! Your lamp goes out! The electric eel drowns you... Final attributes You were devoutly aligned Your alignment was 18 Your max alignment was 18 You carried 1 sins Scroll identification only worked 100 times out of 213 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 21 Wand identification only worked 3 times out of 12 Ring drop chance was reduced to 82% Wand drop chance was reduced to 98% Potion drop chance was reduced to 94% Concealing monsters were spawned underneath items 98% of the time only Monster death drops spawned with only 70% chance Number of artifacts generated was 1 Monster spawn increase started at turn 49815 Monster spawn increase reached its maximum at turn 67718 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 486519 The monster class that cannot be genocided was kobold The monster class that was spawned more often: angelic being (freq bonus 4) The monster species that spawned more often: black archer (freq bonus 14) The monster species that spawned more often: young spirit (freq bonus 7) The monster species that spawned more often: mimic mummy (freq bonus 8) The monster species that spawned more often: chaos knight (freq bonus 10) The monster species that spawned more often: shifting sand barrier (freq bonus 9) The monster species that spawned more often: legs of the unknown god (freq bonus 8) The monster species that spawned more often: water monster (freq bonus 12) The monster species that spawned more often: grosbeak light (freq bonus 10) The monster species that spawned more often: subway wight (freq bonus 6) The monster species that spawned more often: uncommon orc (freq bonus 6) The monster species that spawned more often: green glutton ghost (freq bonus 22) The monster species that spawned more often: blending nymph (freq bonus 40) The monster species that spawned more often: arena rubber (freq bonus 6) The monster species that spawned more often: opal force patch (freq bonus 12) The monster species that spawned more often: will-o-the-wisp (freq bonus 12) The monster species that spawned more often: sexy girl (freq bonus 14) The monster species that spawned more often: dwarf king (freq bonus 16) The monster species that spawned more often: phasing dingo puppy (freq bonus 12) The monster species that spawned more often: afrit (freq bonus 6) The monster species that spawned more often: chaos vortex (freq bonus 12) The monster species that never randomly spawned: megaload turret The monster species that never randomly spawned: steel wolf The monster species that never randomly spawned: Laura The monster species that never randomly spawned: ego gas spore The monster species that never randomly spawned: Lurtz, Uruk Captain of the White Hand The monster species that never randomly spawned: maelstrom The monster species that never randomly spawned: Jennifer's lovely sneaker The monster species that never randomly spawned: feeder The monster species that never randomly spawned: petty large pile of killer coins The monster species that never randomly spawned: Godahl, the Infallible The monster class that always generated with extra speed: jabberwock The RNG hath decreed that this item was never generated: mercurial athame ((null)) The RNG hath decreed that this item was never generated: confusing gloves (warped gloves) The RNG hath decreed that this item was never generated: amethyst dragon scales ((null)) The RNG hath decreed that this item was never generated: objection (cinnabar) The RNG hath decreed that this item was never generated: paralysis (emerald) The RNG hath decreed that this item was never generated: muting helm (covered helmet) The RNG hath decreed that this item was generated more often: stun self (trembling, freq bonus 12) The RNG hath decreed that this item was generated more often: helmet of undead warning (dark helmet, freq bonus 32) The RNG hath decreed that this item was generated more often: survival knife ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: alter reality (FORGETABOUTIT, freq bonus 20) The RNG hath decreed that this item was always generated cursed: anti-curse boots (winter stilettos) The RNG hath decreed that this item was always generated cursed: intrinsic loss (hardened) The RNG hath decreed that this item was always generated cursed: cold (short) The RNG hath decreed that this item was always generated cursed: shield ((null)) The RNG hath decreed that this item was always generated cursed: dwarvish iron helm (hard hat) The RNG hath decreed that this trap was always invisible: farlook trap The RNG hath decreed that this trap was generated more often: bisection trap (freq bonus 5) Next attribute increase check would have come at turn 3012 Strength training was 11 Dexterity training was 50 Wisdom training was 37 Constitution training was 50 You were poison resistant You were immune to sickness You were punished You had 937 points of nutrition remaining You were held by an electric eel You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Talos, Meridia and Clavicus Vile Your deity was Clavicus Vile You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 10 R Prepared(0) phase door 10 R Prepared(0) invoke deity 10 R Prepared(0) disarm 2 O Prepared(0) Voluntary challenges You eaten 31 times You eaten food with animal by-products 5 times You eaten meat 5 times You were an atheist You never prayed to the gods You hit with a wielded weapon 259 times You killed 133 monsters You read items or engraved 24 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (17 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) axe [Basic] (max Master) (20 of 160) pick-axe [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Skilled] (max Master) (250 of 540) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) club [Basic] (max Master) (20 of 160) paddle [Basic] (max Master) (20 of 160) mace [Basic] (max Master) (49 of 160) morning star [Basic] (max Master) (20 of 160) flail [Basic] (max Master) (20 of 160) hammer [Basic] (max Master) (20 of 160) quarterstaff [Basic] (max Master) (20 of 160) polearms [Basic] (max Master) (20 of 160) spear [Basic] (max Master) (20 of 160) javelin [Basic] (max Master) (20 of 160) trident [Basic] (max Master) (20 of 160) lance [Basic] (max Master) (20 of 160) bow [Basic] (max Master) (20 of 160) sling [Basic] (max Master) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Basic] (max Master) (24 of 160) dart [Basic] (max Master) (20 of 160) shuriken [Basic] (max Master) (20 of 160) boomerang [Basic] (max Master) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Basic] (max Master) (20 of 160) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills (none) Goodbye Lorskel the Warrior...