Lorskel, chaotic male wraith Monk ---+- .@)<| ---.| 1 1 1 2 121 2 1 1 3 11 Lorskel the Student of Stones St12 Dx15 Co16 In5 Wi21 Ch7 MonWraMalCha S109919 Dlvl:11 $521 HP120(128) Pw99(99) AC-17 Xp12/27202 Wt207/2050 T5340 Latest messages The large ferret suddenly seems weaker! (11 pts.) You kill the large ferret! You hit the iguana! (22 pts.) You kill the iguana! You see here 4 melons {2}. The Grey-elf swings her runed broadsword. The Grey-elf misses. The Grey-elf throws a runed spear! You are hit by a runed spear! [-14 -> 114] You fly down along the stairs. You kill the kobold lord! You hear a door open. You kill the kobold lord! You hear a door open. (3x) You see here 19 darts {10}. # Really quit [yes/no]? Final attributes You were piously aligned Your alignment was 34 Your max alignment was 34 You carried 0 sins Scroll identification only worked 100 times out of 186 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 6 Scroll drop chance was reduced to 77% Ring drop chance was reduced to 94% Potion drop chance was reduced to 86% Concealing monsters were spawned underneath items 49% of the time only Number of artifacts generated was 0 Monster spawn increase started at turn 32216 Monster spawn increase reached its maximum at turn 49472 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 663424 The monster class that cannot be genocided was elemental The monster class that was spawned more often: zombie (freq bonus 2) The monster species that spawned more often: stolen potato (freq bonus 10) The monster species that spawned more often: oriental vampire (freq bonus 10) The monster species that spawned more often: lizard-eel (freq bonus 12) The monster species that spawned more often: sweet coquette (freq bonus 10) The monster species that spawned more often: scroll mimic (freq bonus 4) The monster species that spawned more often: petro centipede (freq bonus 6) The monster species that spawned more often: Baalzebub (freq bonus 6) The monster species that spawned more often: centaur prince (freq bonus 8) The monster species that spawned more often: undead zookeeper (freq bonus 4) The monster species that spawned more often: altmer (freq bonus 3) The monster species that spawned more often: healing trove (freq bonus 12) The monster species that spawned more often: red force fungus (freq bonus 6) The monster species that spawned more often: thunderbolt bug (freq bonus 12) The monster species that spawned more often: grey snake (freq bonus 5) The monster species that spawned more often: web turret (freq bonus 8) The monster species that spawned more often: Markus (freq bonus 8) The monster species that spawned more often: drow rogue (freq bonus 5) The monster species that spawned more often: tribute master (freq bonus 8) The monster species that spawned more often: brute (freq bonus 10) The monster species that spawned more often: healing fungus (freq bonus 8) The monster species that never randomly spawned: Aphrodite The monster species that never randomly spawned: oddish The monster species that never randomly spawned: absent mushroom The monster species that never randomly spawned: female yeoman The monster species that never randomly spawned: Iris flax The monster species that never randomly spawned: borg The monster species that never randomly spawned: volt patch The monster species that never randomly spawned: Principal Natural Gas The monster species that never randomly spawned: orc zombie The monster species that never randomly spawned: shaped stalk The monster class that always generated with extra speed: Keystone Kop The RNG hath decreed that this item was never generated: water dragon scales ((null)) The RNG hath decreed that this item was never generated: manacloak (dragonhide cloak) The RNG hath decreed that this item was never generated: cocoa (nettle) The RNG hath decreed that this item was never generated: boots of safeguard (orange boots) The RNG hath decreed that this item was never generated: hunger (topaz) The RNG hath decreed that this item was never generated: vibroblade (gray short sword) The RNG hath decreed that this item was generated more often: sakura mochi ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: disthene (teal, freq bonus 5) The RNG hath decreed that this item was generated more often: stone of vulnerability (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: grappling hook (iron hook, freq bonus 10) The RNG hath decreed that this item was always generated cursed: mass healing (vermilion) The RNG hath decreed that this item was always generated cursed: healer uniform (clean white clothes) The RNG hath decreed that this item was always generated cursed: trap creation (weird) The RNG hath decreed that this item was always generated cursed: reverse identify (OH CAPTAIN MY CAPTAIN) The RNG hath decreed that this item was always generated cursed: elven sickle ((null)) The RNG hath decreed that this trap was always invisible: uninformation trap The RNG hath decreed that this trap was generated more often: an unknown trap (freq bonus 9) Next attribute increase check would have come at turn 5544 Strength training was 50 Dexterity training was 40 Wisdom training was 5 Constitution training was 21 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were resistant to fear You were petrification resistant You saw invisible You were warned You were aware of the presence of something You were warned of undead You had automatic searching You had 1260 points of nutrition remaining You were stealthy You could fly You could survive without air You were very fast You had reflection You were very lucky (8) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shan Lai Ching, Chih Sung-tzu and Huan Ti Your deity was Huan Ti You could have have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 157% b - passwall 6 body 98% 447% c - flame sphere 1 matter 0% 83% d - fireball 4 matter 55% 83% e - repair armor 3 matter 32% 84% f - enlighten 4 body 55% 66% g - polymorph 6 body 98% 65% h - turn undead 6 protect 73% 84% i - resist poison 1 protect 0% 59% j - invisibility 4 body 55% 84% Techniques known in the end Name Level Status pummel 12X Prepared(0) air dash 12X Prepared(0) chained blitz 12X Prepared(0) appraisal 12 R Prepared(0) phase door 12 R Prepared(0) invoke deity 12 R Prepared(0) chi strike 11X Prepared(0) chi healing 9X Prepared(0) elemental fist 7X Prepared(0) draw energy 5X Prepared(0) ground slam 3X Prepared(0) ward against flame 2X Prepared(0) Voluntary challenges You eaten 39 times You eaten food with animal by-products 5 times You eaten meat 1 time You have communicated with the gods 22 times You prayed to the gods 1 time You never hit with a wielded weapon You killed 474 monsters You read items or engraved 40 times You genocided 2 types of monsters You never polymorphed an object You changed form 1 time You used no wishes You have broken your vow of celibacy 1 time Your skills at the end Fighting Skills martial arts [Expert] Weapon Skills (none) Spellcasting Skills enchantment spells [Basic] protection spells [Basic] Goodbye Lorskel the Monk...