Lorskel, chaotic male ungenomoldic Monk ---- -------- |{.} ##.#.}`}| |}...`.`}|.}.| -------------------------------- |}...{``}.}..| ###------ |..............................| |.}...%..-@.` #,,.....|####----..............................| |..} `}..^^ .. #,#|{....,,,,..................................| |` `}..|.}#| #,#|....|####|........................<........| --.------ #,#-+---- ----..............................| #,# #,# |..............................| #,# #,# -------------------------------- ##,###### ###,# #,,#,,`%, ,,,,,# -----|-#,#,------.--,# |[.....,,#,......... |....^|####|.......| |....>| ........| |...... |.......| ------- --------- Lorskel the Crush Beast St13 Dx14 Co11 In5 Wi8 Ch8 MonUngMalCha S391 Dlvl:2 $25 HP88(131) Pw50(50) AC1 HD22 Xp3/79 Wt61/3818 T293 Latest messages You don't seem to harm the superthief. You trample over the superthief. You don't seem to harm the superthief. You find a status trap. You butt the superthief. You don't seem to harm the superthief. You trample over the superthief. You don't seem to harm the superthief. The superthief zaps a wand of death! The death ray hits you! This hurts a lot! [-8 -> 88] The death ray bounces! You find a low stats trap. You butt the superthief. You don't seem to harm the superthief. You trample over the superthief. You don't seem to harm the superthief. The superthief zaps a wand of death! The death ray hits you! Final attributes You were fervently aligned Your alignment was 13 Your max alignment was 13 You carried 0 sins Scroll identification only worked 100 times out of 126 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 7 Scroll drop chance was reduced to 92% Potion drop chance was reduced to 80% Concealing monsters were spawned underneath items 64% of the time only Monster death drops spawned with only 88% chance Number of artifacts generated was 1 Your remaining amount of free polymorphs was 100 Monster spawn increase started at turn 29165 Monster spawn increase reached its maximum at turn 77283 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 687040 The monster class that cannot be genocided was nymph The monster class that was spawned more often: golem (freq bonus 1) The monster species that spawned more often: silver wolf (freq bonus 10) The monster species that spawned more often: brass gargoyle (freq bonus 2) The monster species that spawned more often: dangerous vampire bat (freq bonus 10) The monster species that spawned more often: tasmanian zombie (freq bonus 4) The monster species that spawned more often: violet worm (freq bonus 8) The monster species that spawned more often: greater astral elemental (freq bonus 6) The monster species that spawned more often: ancient white dragon (freq bonus 8) The monster species that spawned more often: spectral tyrannosaur (freq bonus 14) The monster species that spawned more often: Undead Lieutenant (freq bonus 8) The monster species that spawned more often: moon-elf (freq bonus 6) The monster species that spawned more often: colorless force fungus (freq bonus 3) The monster species that spawned more often: ultimate permamimic (freq bonus 3) The monster species that spawned more often: gazer homunculus (freq bonus 2) The monster species that spawned more often: kobold leader (freq bonus 7) The monster species that spawned more often: aquatic elven warrior (freq bonus 4) The monster species that spawned more often: shimmering force patch (freq bonus 4) The monster species that spawned more often: earth elemental (freq bonus 3) The monster species that spawned more often: undead bloodseeker (freq bonus 4) The monster species that spawned more often: opal mushroom (freq bonus 3) The monster species that spawned more often: Undead Kommissioner (freq bonus 6) The monster species that never randomly spawned: cerulean stalk The monster species that never randomly spawned: Zuggotmoy The monster species that never randomly spawned: tomb mummy The monster species that never randomly spawned: knight of the condemning The monster species that never randomly spawned: adult orange dragon The monster species that never randomly spawned: world-ending horror The monster species that never randomly spawned: levitator The monster species that never randomly spawned: transformer The monster species that never randomly spawned: diver troll The monster species that never randomly spawned: asian girl The monster class that always generated with extra speed: xan or other mythical/fantastic insect The monster class that more likely to generate with musable stuff: gnome The RNG hath decreed that this item was never generated: mining helm (round helmet) The RNG hath decreed that this item was never generated: botox resist (leafy) The RNG hath decreed that this item was never generated: iron saber ((null)) The RNG hath decreed that this item was never generated: sentou ((null)) The RNG hath decreed that this item was never generated: detect treasure (gray) The RNG hath decreed that this item was never generated: blue dragon scales ((null)) The RNG hath decreed that this item was generated more often: cloak of matador (gaberdine, freq bonus 9) The RNG hath decreed that this item was generated more often: charging (buzzing, freq bonus 6) The RNG hath decreed that this item was generated more often: digging (iron, freq bonus 42) The RNG hath decreed that this item was generated more often: twelve course dinner ((null), freq bonus 5) The RNG hath decreed that this item was always generated cursed: locking (aluminum) The RNG hath decreed that this item was always generated cursed: club ((null)) The RNG hath decreed that this item was always generated cursed: inventory loss stone (gray) The RNG hath decreed that this item was always generated cursed: crystal sword ((null)) The RNG hath decreed that this item was always generated cursed: yellow dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: muteness trap The RNG hath decreed that this trap was generated more often: hallucination trap (freq bonus 1) Next attribute increase check would have come at turn 600 Strength training was 2 Dexterity training was 4 Wisdom training was 5 Constitution training was 14 You were fire resistant You were sleep resistant You were poison resistant You were petrification resistant You saw invisible You were warned You had automatic searching You had 1203 points of nutrition remaining Your memory was keen You were polymorphing You were polymorphed into a crush beast You were fast You were lucky (2) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shan Lai Ching, Chih Sung-tzu and Huan Ti Your deity was Huan Ti You could have have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - protection 1 protect 0% 119% Techniques known in the end Name Level Status pummel 3X Prepared(0) air dash 3X Prepared(0) chained blitz 3X Prepared(0) world fall 3 R Prepared(0) appraisal 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) poke ball 3 R Prepared(0) research 3 R Prepared(0) weapon practice 3 R Prepared(0) calm steed 3 R Prepared(0) turn undead 3 R Prepared(0) blessing 3 R Prepared(0) draw blood 3 R Prepared(0) surgery 3 R Prepared(0) chi strike 2X Prepared(0) Voluntary challenges You were a vegetarian You eaten 1 time You eaten food with animal by-products 1 time You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 12 monsters You read items or engraved 3 times You genocided 1 type of monster You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end Fighting Skills martial arts [Basic] Weapon Skills (none) Spellcasting Skills protection spells [Basic] Goodbye Lorskel the Monk...