Lorskel, neutral female ungenomoldic Thalmor ##----------- #,..).^.....| #,|.....`...| #,--.-------- --|------ #,,,,,,# ##|.......| ####,#,### #,-.......# #,#,,,# #,|.......| #,###,####,---.-#--- #,# #,,,##,,,#,, #,# ###,####,#,## #,# #,,,##,#,,,# #,# ###)##,###,# ----------+----,# #,,#,---.--- |....{.........@--------|-,|.<...- |..........G.#|#|.``.`...|,|.....| |...........:.| |.....`...,|..`..| |.............| |...)>.`.|#|.....| --------------- |`.......| ------- --------- Lorskel the Gnoll Basher St18 Dx15 Co10 In10 Wi12 Ch9 ThaUngFemNeu S8 Dlvl:1 $8 HP110(110) Pw17(17) AC4 HD23 Xp1/0 Wt83/1912 T109 Latest messages You see here a bullwhip {8}. You stop. Your thalmor called Rulindil the concordate agent is in the way! The thalmor called Rulindil the concordate agent drops a mace {12}. You see here a mace {12}. In what direction? [47896321><] The door resists! In what direction? [47896321><] The door opens. The thalmor called Rulindil the concordate agent picks up a mace {12}. The thalmor called Rulindil the concordate agent drops a mace {12}. You see here a mace {12}. You see here a clove of garlic {1}. What do you want to eat? [* or ,] This clove of garlic is delicious! There's some graffiti on the floor here. Use "r." to read it. You see here a statue of a cave goblin {600}. You find a bolt trap. The newt bites you! The newt sinks its teeth deep into your skin and drinks your blood! Your inventory Weapons a - an uncursed +0 elven broadsword {30} c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12} d - 50 uncursed +0 dark elven arrows (in quiver) {25} Scrolls f - 5 uncursed scrolls of healing {5} g - 4 uncursed scrolls of mana {4} h - 3 uncursed scrolls of phase door {3} i - 2 uncursed scrolls of standard id {2} j - an uncursed scroll of cure {1} Wands e - an invisible uncursed wand of death (0:10) {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 11 You carried 0 sins Scroll identification only worked 100 times out of 253 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 21 Wand identification only worked 3 times out of 28 Scroll drop chance was reduced to 64% Wand drop chance was reduced to 84% Potion drop chance was reduced to 87% Monster death drops spawned with only 83% chance Number of artifacts generated was 0 Your remaining amount of free polymorphs was 100 Monster spawn increase started at turn 14237 Monster spawn increase reached its maximum at turn 30854 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 233424 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: trove (freq bonus 1) The monster species that spawned more often: forsaken lady (freq bonus 4) The monster species that spawned more often: hiding wood nymph (freq bonus 3) The monster species that spawned more often: debuff turret (freq bonus 6) The monster species that spawned more often: eye of doom (freq bonus 6) The monster species that spawned more often: whiny Mary-Sue (freq bonus 4) The monster species that spawned more often: ethereal dragon (freq bonus 6) The monster species that spawned more often: false error (freq bonus 8) The monster species that spawned more often: stone devil (freq bonus 2) The monster species that spawned more often: green stalk (freq bonus 4) The monster species that spawned more often: cursed colony (freq bonus 16) The monster species that spawned more often: brown worm (freq bonus 6) The monster species that spawned more often: half-dragon mummy (freq bonus 21) The monster species that spawned more often: phaser force patch (freq bonus 4) The monster species that spawned more often: animated tree (freq bonus 6) The monster species that spawned more often: big scroll trove (freq bonus 4) The monster species that spawned more often: elf (freq bonus 4) The monster species that spawned more often: Jeanetta (freq bonus 6) The monster species that spawned more often: mana colony (freq bonus 10) The monster species that spawned more often: giant venus flytrap (freq bonus 14) The monster species that spawned more often: flesh archer (freq bonus 5) The monster species that never randomly spawned: insurmountable warp fungus The monster species that never randomly spawned: master light wall The monster species that never randomly spawned: giant rust monster The monster species that never randomly spawned: unnethack horror The monster species that never randomly spawned: baby water dragon The monster species that never randomly spawned: irresistible force fungus The monster species that never randomly spawned: energy fungus The monster species that never randomly spawned: large freezing sphere The monster species that never randomly spawned: elder fire elemental The monster species that never randomly spawned: whirlwind weasel The RNG hath decreed that this item was never generated: helm of storms (padded helmet) The RNG hath decreed that this item was never generated: two-handed sword ((null)) The RNG hath decreed that this item was never generated: heavy hammer ((null)) The RNG hath decreed that this item was never generated: red dragon scale mail ((null)) The RNG hath decreed that this item was never generated: disintegration beam (fuzzy) The RNG hath decreed that this item was never generated: dwarvish cloak (hooded cloak) The RNG hath decreed that this item was generated more often: orcish chain mail (crude chain mail, freq bonus 28) The RNG hath decreed that this item was generated more often: stunning (viscous, freq bonus 19) The RNG hath decreed that this item was generated more often: tripe ration ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: white dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was always generated cursed: pendant (looped) The RNG hath decreed that this item was always generated cursed: arm blaster ((null)) The RNG hath decreed that this item was always generated cursed: white peach ((null)) The RNG hath decreed that this item was always generated cursed: aquamarine (green) The RNG hath decreed that this item was always generated cursed: cancellation (shining) The RNG hath decreed that this trap was always invisible: glyph number seven The RNG hath decreed that this trap was generated more often: recursion trap (freq bonus 4) Next attribute increase check would have come at turn 1580 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 3 You saw invisible You were warned You had automatic searching You had infravision You had 1440 points of nutrition remaining You were polymorphing You were polymorphed into a gnoll basher Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Mandos You could have not have safely prayed (399) You are dead You didn't know any spells. Techniques known in the end Name Level Status world fall 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) poke ball 1 R Prepared(0) research 1 R Prepared(0) weapon practice 1 R Prepared(0) calm steed 1 R Prepared(0) turn undead 1 R Prepared(0) blessing 1 R Not Ready(4119) draw blood 1 R Prepared(0) surgery 1 R Prepared(0) Voluntary challenges You followed a strict vegan diet You eaten 1 time You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You genocided 1 type of monster You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end Fighting Skills martial arts [Basic] Weapon Skills short sword [Basic] broadsword [Basic] bow [Basic] Spellcasting Skills attack spells [Basic] Goodbye Lorskel the Thalmor...