Lorskel, lawful male transformer Jedi ---- --...-- |.....+ |$....| |....@| --..d-- ---- Lorskel the Youngling St14 Dx6 Co9 In7 Wi5 Ch7 JedTraMalLaw S0 Dlvl:1 $0 HP25(25) Pw13(13) AC8 Xp1/0 Wt59/1250 T1 Latest messages Use hybrid races? [yn] (n) Hello Lorskel, welcome to SlashEMExtended! You are a lawful male transformer Jedi. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 27 Monsters only dropped their musable items with 85% chance Scroll drop chance was reduced to 69% Wand drop chance was reduced to 94% Potion drop chance was reduced to 85% Number of artifacts generated was 0 Monster spawn increase started at turn 20392 Monster spawn increase reached its maximum at turn 70332 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 822447 The monster class that cannot be genocided was worm The monster class that was spawned more often: vortex (freq bonus 1) The monster species that spawned more often: time stalk (freq bonus 5) The monster species that spawned more often: Scratching Maria (freq bonus 12) The monster species that spawned more often: unalignment thing (freq bonus 6) The monster species that spawned more often: baby cave lizard (freq bonus 12) The monster species that spawned more often: giant grasshopper (freq bonus 4) The monster species that spawned more often: crunchy stalk (freq bonus 2) The monster species that spawned more often: refuge Uhlert (freq bonus 4) The monster species that spawned more often: porter block stalk (freq bonus 6) The monster species that spawned more often: hell bovine (freq bonus 10) The monster species that spawned more often: hobbit brigand thief (freq bonus 3) The monster species that spawned more often: siege ogre (freq bonus 12) The monster species that spawned more often: eye of the deep (freq bonus 20) The monster species that spawned more often: plague bug (freq bonus 4) The monster species that spawned more often: large worm (freq bonus 6) The monster species that spawned more often: albino force fungus (freq bonus 5) The monster species that spawned more often: giant rat (freq bonus 6) The monster species that spawned more often: undead caveman (freq bonus 6) The monster species that spawned more often: purple monster (freq bonus 4) The monster species that spawned more often: electric giant (freq bonus 4) The monster species that spawned more often: ninja fighter (freq bonus 4) The monster species that never randomly spawned: charisma trove The monster species that never randomly spawned: jazzy hands The monster species that never randomly spawned: Vorlon missile The monster species that never randomly spawned: lavender fungus The monster species that never randomly spawned: black raptor The monster species that never randomly spawned: Ludgera The monster species that never randomly spawned: killer tripe ration The monster species that never randomly spawned: chaser shadow The monster species that never randomly spawned: greater claw bug The monster species that never randomly spawned: sucking mimic The monster class that always generated with extra speed: naga The RNG hath decreed that this item was never generated: tourmaline (red) The RNG hath decreed that this item was never generated: acid (measured) The RNG hath decreed that this item was never generated: displacement (transparent) The RNG hath decreed that this item was never generated: endure heat (spotted) The RNG hath decreed that this item was never generated: increase damage (coral) The RNG hath decreed that this item was never generated: green dragon scale shield (green dragonhide shield) The RNG hath decreed that this item was generated more often: full healing (hawthorn, freq bonus 6) The RNG hath decreed that this item was generated more often: warning (diamond, freq bonus 48) The RNG hath decreed that this item was generated more often: diode (two-wired thing, freq bonus 9) The RNG hath decreed that this item was generated more often: failed training (finger-jamming, freq bonus 9) The RNG hath decreed that this item was always generated cursed: stone of intrinsic loss (gray) The RNG hath decreed that this item was always generated cursed: worthless piece of blue glass (blue) The RNG hath decreed that this item was always generated cursed: rotten stone (gray) The RNG hath decreed that this item was always generated cursed: fur ((null)) The RNG hath decreed that this item was always generated cursed: confuse self (many-paged) The RNG hath decreed that this trap was always invisible: girliness trap The RNG hath decreed that this trap was generated more often: squeaky board (freq bonus 1) Next attribute increase check would have come at turn 308 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had 1500 points of nutrition remaining You were stealthy You were polymorphing Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Light Side You could have not have safely prayed (537) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end Fighting Skills (none) Weapon Skills lightsaber [Basic] Spellcasting Skills body spells [Basic] Goodbye Lorskel the Jedi...