Lorskel, chaotic male lich Necromancer ------ |....+ |...@| |...Z| |....| |.... |....| ----+- Lorskel the Gravedigger St4 Dx8 Co8 In19 Wi8 Ch5 NecLicMalCha S0 Dlvl:1 $0 HP18(18) Pw18(18) AC10 Xp1/0 Wt81/700 T1 Latest messages Use hybrid races? [yn] (n) Error: Spell summon undead already known. Hello Lorskel, welcome to SlashEMExtended! You are a chaotic male lich Necromancer. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 181 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 6 Scroll drop chance was reduced to 93% Ring drop chance was reduced to 99% Wand drop chance was reduced to 51% Potion drop chance was reduced to 94% Number of artifacts generated was 0 Monster spawn increase started at turn 36830 Monster spawn increase reached its maximum at turn 52645 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 212490 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: lich (freq bonus 4) The monster color that was spawned more often: magenta (freq bonus 1) The monster species that spawned more often: heal slime (freq bonus 6) The monster species that spawned more often: cheating black light (freq bonus 6) The monster species that spawned more often: mirror mold (freq bonus 5) The monster species that spawned more often: Marike (freq bonus 24) The monster species that spawned more often: Ancano (freq bonus 16) The monster species that spawned more often: solid bat (freq bonus 26) The monster species that spawned more often: sepia warp patch (freq bonus 10) The monster species that spawned more often: Officer Kommissioner (freq bonus 18) The monster species that spawned more often: idiot (freq bonus 6) The monster species that spawned more often: siena fungus (freq bonus 7) The monster species that spawned more often: thick potato (freq bonus 12) The monster species that spawned more often: mean nurse (freq bonus 14) The monster species that spawned more often: gold mimic (freq bonus 5) The monster species that spawned more often: threshold spore (freq bonus 10) The monster species that spawned more often: undead sexymate (freq bonus 9) The monster species that spawned more often: lavender force patch (freq bonus 16) The monster species that spawned more often: Olog-hai berserker (freq bonus 7) The monster species that spawned more often: hungry growth (freq bonus 5) The monster species that spawned more often: great storm wyrm (freq bonus 9) The monster species that spawned more often: absent fungus (freq bonus 10) The monster species that never randomly spawned: horned reaper The monster species that never randomly spawned: undead archeologist The monster species that never randomly spawned: sucker force fungus The monster species that never randomly spawned: brown bear The monster species that never randomly spawned: vacuum force fungus The monster species that never randomly spawned: giant jellyfish The monster species that never randomly spawned: rust smasher The monster species that never randomly spawned: nitrohack horror The monster species that never randomly spawned: rabid coyote The monster species that never randomly spawned: humanlike naga The monster class that always generated with extra speed: ogre The RNG hath decreed that this item was never generated: farlook stone (gray) The RNG hath decreed that this item was never generated: yellow spell stone (gray) The RNG hath decreed that this item was never generated: identify (wedged) The RNG hath decreed that this item was never generated: epidote (green) The RNG hath decreed that this item was never generated: extreme power (turquoise) The RNG hath decreed that this item was never generated: lock pick ((null)) The RNG hath decreed that this item was generated more often: amulet of reflection (hexagonal, freq bonus 7) The RNG hath decreed that this item was generated more often: boots of safeguard (orange boots, freq bonus 20) The RNG hath decreed that this item was generated more often: failed exercise (thumb screwing, freq bonus 4) The RNG hath decreed that this item was generated more often: rot thirteen stone (gray, freq bonus 15) The RNG hath decreed that this item was always generated cursed: droven plate mail (crested black plate) The RNG hath decreed that this item was always generated cursed: ya (bamboo arrow) The RNG hath decreed that this item was always generated cursed: orcish chain mail (crude chain mail) The RNG hath decreed that this item was always generated cursed: create sink (THRU THE FLOOR) The RNG hath decreed that this item was always generated cursed: helm of steel (steel helmet) The RNG hath decreed that this trap was always invisible: guillotine trap The RNG hath decreed that this trap was generated more often: pit (freq bonus 4) Next attribute increase check would have come at turn 882 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were aware of the presence of something You were warned of undead You had infravision You had 1500 points of nutrition remaining You could teleport You had teleport control You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Nharlotep, Zugguthobal and Gothuulbe Your deity was Gothuulbe You could have not have safely prayed (477) You survived Spells known in the end Name Level Category Fail Memory a - summon undead 5 attack 38% 400% b - command undead 5 attack 38% 400% c - drain life 3 attack 0% 200% d - create monster 4 attack 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) raise zombies 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end Fighting Skills (none) Weapon Skills pick-axe [Basic] quarterstaff [Basic] crossbow [Basic] Spellcasting Skills attack spells [Basic] Goodbye Lorskel the Necromancer...