Lorskel, chaotic male lich Necromancer ------ |#F...#| |Z@..... ---+- -- Lorskel the Gravedigger St6 Dx10 Co7 In14 Wi7 Ch8 NecLicMalCha S0 Dlvl:1 $0 HP18(18) Pw19(19) AC10 Xp1/0 Wt82/750 T1 Latest messages Use hybrid races? [yn] (n) Error: Spell summon undead already known. Hello Lorskel, welcome to SlashEMExtended! You are a chaotic male lich Necromancer. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 128 Potion identification only worked 3 times out of 8 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 10 Wand drop chance was reduced to 92% Amulet drop chance was reduced to 63% Concealing monsters were spawned underneath items 94% of the time only Number of artifacts generated was 0 Monster spawn increase started at turn 15506 Monster spawn increase reached its maximum at turn 29374 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 275652 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: golem (freq bonus 2) The monster species that spawned more often: cruel abuser (freq bonus 4) The monster species that spawned more often: student on strike (freq bonus 12) The monster species that spawned more often: undead pirate (freq bonus 3) The monster species that spawned more often: adult golden dragon (freq bonus 10) The monster species that spawned more often: griffin rogue (freq bonus 7) The monster species that spawned more often: dark lord guard (freq bonus 28) The monster species that spawned more often: irritating woman (freq bonus 32) The monster species that spawned more often: cerulean growth (freq bonus 8) The monster species that spawned more often: death leprechaun (freq bonus 20) The monster species that spawned more often: death brigadier (freq bonus 5) The monster species that spawned more often: wind fungus (freq bonus 12) The monster species that spawned more often: agate spore (freq bonus 16) The monster species that spawned more often: Katharina (freq bonus 6) The monster species that spawned more often: slime warp fungus (freq bonus 4) The monster species that spawned more often: skeleton archer (freq bonus 7) The monster species that spawned more often: pseudo rat (freq bonus 4) The monster species that spawned more often: white wraith (freq bonus 12) The monster species that spawned more often: tomb spitter (freq bonus 16) The monster species that spawned more often: fetish blowdart (freq bonus 8) The monster species that spawned more often: young water dragon (freq bonus 6) The monster species that never randomly spawned: farting man The monster species that never randomly spawned: minor mind flayer The monster species that never randomly spawned: Rat-Man The monster species that never randomly spawned: kalkydra The monster species that never randomly spawned: sea ogre The monster species that never randomly spawned: wally with the brolly The monster species that never randomly spawned: ultramarine growth The monster species that never randomly spawned: spike fungus The monster species that never randomly spawned: god of starcraft universe The monster species that never randomly spawned: greater titan The RNG hath decreed that this item was never generated: flint (gray) The RNG hath decreed that this item was never generated: low boots (walking shoes) The RNG hath decreed that this item was never generated: reflection (withered) The RNG hath decreed that this item was never generated: jumpsuit (silver clothes) The RNG hath decreed that this item was never generated: finger of death (stained) The RNG hath decreed that this item was never generated: boots of safeguard (orange boots) The RNG hath decreed that this item was generated more often: knife ((null), freq bonus 77) The RNG hath decreed that this item was generated more often: poison (cornered, freq bonus 33) The RNG hath decreed that this item was generated more often: bill-guisarme (hooked polearm, freq bonus 13) The RNG hath decreed that this item was generated more often: poisonous cloak (dirty rag, freq bonus 30) The RNG hath decreed that this item was always generated cursed: dark elven dagger (black runed dagger) The RNG hath decreed that this item was always generated cursed: helm of amnesia (crazy helmet) The RNG hath decreed that this item was always generated cursed: barrhing (CONVICT PATCH) The RNG hath decreed that this item was always generated cursed: deep dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: guisarme (pruning hook) The RNG hath decreed that this trap was always invisible: auto destruct trap The RNG hath decreed that this trap was generated more often: horde trap (freq bonus 1) Next attribute increase check would have come at turn 431 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were aware of the presence of something You were warned of undead You had infravision You had 1500 points of nutrition remaining You could teleport You had teleport control You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Nharlotep, Zugguthobal and Gothuulbe Your deity was Gothuulbe You could have not have safely prayed (160) You survived Spells known in the end Name Level Category Fail Memory a - summon undead 5 attack 95% 400% b - command undead 5 attack 95% 400% c - drain life 3 attack 0% 200% d - force bolt 1 attack 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) raise zombies 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end Fighting Skills (none) Weapon Skills pick-axe [Basic] quarterstaff [Basic] crossbow [Basic] Spellcasting Skills attack spells [Basic] Goodbye Lorskel the Necromancer...