Lorskel, chaotic male lich Necromancer ----------- .........[| |.........| |......@..| ......`Z..| -----.----- Lorskel the Gravedigger St5 Dx10 Co7 In13 Wi7 Ch6 NecLicMalCha S0 Dlvl:1 $0 HP18(18) Pw18(18) AC10 Xp1/0 Wt81/700 T1 Latest messages Use hybrid races? [yn] (n) Error: Spell summon undead already known. Hello Lorskel, welcome to SlashEMExtended! You are a chaotic male lich Necromancer. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 149 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 12 Monsters only dropped their musable items with 79% chance Scroll drop chance was reduced to 86% Ring drop chance was reduced to 82% Wand drop chance was reduced to 93% Potion drop chance was reduced to 86% Concealing monsters were spawned underneath items 91% of the time only Monster death drops spawned with only 82% chance Number of artifacts generated was 0 Monster spawn increase started at turn 32948 Monster spawn increase reached its maximum at turn 47360 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 132120 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: nemese (freq bonus 1) The monster species that spawned more often: wobbly jelly (freq bonus 4) The monster species that spawned more often: hell bull (freq bonus 4) The monster species that spawned more often: blood clan (freq bonus 4) The monster species that spawned more often: beige stalk (freq bonus 6) The monster species that spawned more often: ki-rin (freq bonus 6) The monster species that spawned more often: fiendish goblin (freq bonus 12) The monster species that spawned more often: poisonous archer (freq bonus 3) The monster species that spawned more often: drider (freq bonus 4) The monster species that spawned more often: Daemon (freq bonus 2) The monster species that spawned more often: minotaur priestess (freq bonus 3) The monster species that spawned more often: porter abnormal vortex (freq bonus 6) The monster species that spawned more often: hidden morph vortex (freq bonus 4) The monster species that spawned more often: great acid monster (freq bonus 4) The monster species that spawned more often: lotus naga (freq bonus 6) The monster species that spawned more often: redguard girl (freq bonus 4) The monster species that spawned more often: really dangerous spore (freq bonus 3) The monster species that spawned more often: dwarf lord (freq bonus 6) The monster species that spawned more often: plasma fungus (freq bonus 4) The monster species that spawned more often: Sebastian (freq bonus 3) The monster species that spawned more often: roast turkey (freq bonus 8) The monster species that never randomly spawned: flamer of Tzeentch The monster species that never randomly spawned: undead otaku The monster species that never randomly spawned: porter rock mole The monster species that never randomly spawned: radiant force fungus The monster species that never randomly spawned: giant serpent The monster species that never randomly spawned: weregridbug The monster species that never randomly spawned: lord of change The monster species that never randomly spawned: giant serpent The monster species that never randomly spawned: dark spider The monster species that never randomly spawned: sparkling fungus The monster class that always generated with extra speed: Keystone Kop The RNG hath decreed that this item was never generated: lacquered dancing shoe ((null)) The RNG hath decreed that this item was never generated: kelp frond ((null)) The RNG hath decreed that this item was never generated: droven cloak (cobwebbed cloak) The RNG hath decreed that this item was never generated: helo crossbow ((null)) The RNG hath decreed that this item was never generated: brown sweets ((null)) The RNG hath decreed that this item was never generated: cure blindness (yellow) The RNG hath decreed that this item was generated more often: tin ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: disengraving (Elbereth-inscribed, freq bonus 13) The RNG hath decreed that this item was generated more often: ice (ice-cold, freq bonus 92) The RNG hath decreed that this item was generated more often: amulet of change (square, freq bonus 5) The RNG hath decreed that this item was always generated cursed: inertia (nonmoving) The RNG hath decreed that this item was always generated cursed: plate mail ((null)) The RNG hath decreed that this item was always generated cursed: levitation (tan) The RNG hath decreed that this item was always generated cursed: enchant weapon (DAIYEN FOOELS) The RNG hath decreed that this item was always generated cursed: holy wafer ((null)) The RNG hath decreed that this trap was always invisible: lycanthropy trap The RNG hath decreed that this trap was generated more often: turn table (freq bonus 27) Next attribute increase check would have come at turn 1705 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were aware of the presence of something You were warned of undead You had infravision You had 1500 points of nutrition remaining You could teleport You had teleport control You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Nharlotep, Zugguthobal and Gothuulbe Your deity was Gothuulbe You could have not have safely prayed (112) You survived Spells known in the end Name Level Category Fail Memory a - summon undead 5 attack 95% 400% b - command undead 5 attack 95% 400% c - drain life 3 attack 0% 200% d - knock 1 matter 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) raise zombies 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end Fighting Skills (none) Weapon Skills pick-axe [Basic] quarterstaff [Basic] crossbow [Basic] Spellcasting Skills attack spells [Basic] matter spells [Basic] Goodbye Lorskel the Necromancer...