Lorskel, chaotic male lich Necromancer ------ |....| |.r@.| |...Z| |....| |..... |.=..| ------ Lorskel the Gravedigger St8 Dx10 Co14 In20 Wi5 Ch8 NecLicMalCha S0 Dlvl:1 $0 HP18(18) Pw19(19) AC10 Xp1/0 Wt82/1200 T1 Latest messages Use hybrid races? [yn] (n) Error: Spell summon undead already known. Hello Lorskel, welcome to SlashEMExtended! You are a chaotic male lich Necromancer. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 20 Monsters only dropped their musable items with 49% chance Scroll drop chance was reduced to 81% Wand drop chance was reduced to 95% Potion drop chance was reduced to 97% Concealing monsters were spawned underneath items 46% of the time only Monster death drops spawned with only 90% chance Number of artifacts generated was 0 Monster spawn increase started at turn 15527 Monster spawn increase reached its maximum at turn 37254 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 1841616 The monster class that cannot be genocided was light The monster class that was spawned more often: ghost (freq bonus 1) The monster color that was spawned more often: brown (freq bonus 2) The monster species that spawned more often: novel warp patch (freq bonus 4) The monster species that spawned more often: purple starlit sky (freq bonus 6) The monster species that spawned more often: brown mushroom (freq bonus 3) The monster species that spawned more often: greater air elemental (freq bonus 4) The monster species that spawned more often: animal antics (freq bonus 5) The monster species that spawned more often: fat bat (freq bonus 8) The monster species that spawned more often: cyan starlit sky (freq bonus 2) The monster species that spawned more often: spellbook trove (freq bonus 8) The monster species that spawned more often: mud kobold (freq bonus 5) The monster species that spawned more often: phaser warp patch (freq bonus 5) The monster species that spawned more often: death trash-hauler (freq bonus 14) The monster species that spawned more often: brown force patch (freq bonus 4) The monster species that spawned more often: Shaqtari (freq bonus 8) The monster species that spawned more often: warped shaman (freq bonus 16) The monster species that spawned more often: Goblin Sub King (freq bonus 3) The monster species that spawned more often: moldy mushroom (freq bonus 6) The monster species that spawned more often: Uberjaquio (freq bonus 4) The monster species that spawned more often: Grigori (freq bonus 12) The monster species that spawned more often: flying leocrotta (freq bonus 3) The monster species that spawned more often: goldentail scorpion (freq bonus 16) The monster species that never randomly spawned: petty acehack horror The monster species that never randomly spawned: fruit bat The monster species that never randomly spawned: flying rogue The monster species that never randomly spawned: scourge of the unknown god The monster species that never randomly spawned: undead ant The monster species that never randomly spawned: spike force patch The monster species that never randomly spawned: demonic quylthulg The monster species that never randomly spawned: Jennifer The monster species that never randomly spawned: black slayer The monster species that never randomly spawned: tiger cub The RNG hath decreed that this item was never generated: amulet of swimming (watery) The RNG hath decreed that this item was never generated: anger helm (tribal helmet) The RNG hath decreed that this item was never generated: white flower sword (flower-pommeled broadsword) The RNG hath decreed that this item was never generated: silver arrow ((null)) The RNG hath decreed that this item was never generated: WC (LETS PLAY NETHACK) The RNG hath decreed that this item was never generated: water dragon scale shield (water dragonhide shield) The RNG hath decreed that this item was generated more often: spawn cloak (voluminous cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: two-handed trident ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: batarang ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: mercurial dragon scale shield (mercurial dragonhide shield, freq bonus 24) The RNG hath decreed that this item was always generated cursed: remove blessing (light cyan) The RNG hath decreed that this item was always generated cursed: growth (WELCOME TO ANGBAND) The RNG hath decreed that this item was always generated cursed: gain constitution (opal) The RNG hath decreed that this item was always generated cursed: helm of neutral (dim colored helmet) The RNG hath decreed that this item was always generated cursed: heavy attack (grindstone) The RNG hath decreed that this trap was always invisible: glyph of warding The RNG hath decreed that this trap was generated more often: land mine (freq bonus 4) Next attribute increase check would have come at turn 616 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were aware of the presence of something You were warned of undead You had infravision You had 1500 points of nutrition remaining You could teleport You had teleport control You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Nharlotep, Zugguthobal and Gothuulbe Your deity was Gothuulbe You could have not have safely prayed (454) You survived Spells known in the end Name Level Category Fail Memory a - summon undead 5 attack 20% 400% b - command undead 5 attack 20% 400% c - drain life 3 attack 0% 200% d - wizard lock 2 matter 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) raise zombies 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end Fighting Skills (none) Weapon Skills pick-axe [Basic] quarterstaff [Basic] crossbow [Basic] Spellcasting Skills attack spells [Basic] matter spells [Basic] Goodbye Lorskel the Necromancer...