Lorskel, chaotic male lich Necromancer --------- Z .......| #@....| ...Z?..| .........| ----+------ Lorskel the Gravedigger St5 Dx11 Co14 In15 Wi10 Ch8 NecLicMalCha S0 Dlvl:1 $0 HP18(18) Pw19(19) AC10 Xp1/0 Wt81/1050 T1 Latest messages Use hybrid races? [yn] (n) Error: Spell summon undead already known. Hello Lorskel, welcome to SlashEMExtended! You are a chaotic male lich Necromancer. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 189 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 16 Scroll drop chance was reduced to 87% Ring drop chance was reduced to 71% Wand drop chance was reduced to 80% Amulet drop chance was reduced to 95% Potion drop chance was reduced to 91% Concealing monsters were spawned underneath items 66% of the time only Number of artifacts generated was 0 Monster spawn increase started at turn 25736 Monster spawn increase reached its maximum at turn 50623 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 1582722 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: blob (freq bonus 1) The monster species that spawned more often: zombie car (freq bonus 3) The monster species that spawned more often: gray stalk (freq bonus 2) The monster species that spawned more often: duergar lord (freq bonus 4) The monster species that spawned more often: rogue scout (freq bonus 2) The monster species that spawned more often: colony shrieker (freq bonus 2) The monster species that spawned more often: inertia colony (freq bonus 6) The monster species that spawned more often: council member (freq bonus 2) The monster species that spawned more often: petty gnoll shaman (freq bonus 9) The monster species that spawned more often: radiant force fungus (freq bonus 4) The monster species that spawned more often: petty hobbit brigand thief (freq bonus 4) The monster species that spawned more often: gnoll chieftain (freq bonus 3) The monster species that spawned more often: goblin raider (freq bonus 3) The monster species that spawned more often: fake force patch (freq bonus 7) The monster species that spawned more often: ice frog (freq bonus 24) The monster species that spawned more often: draugr deathlord (freq bonus 2) The monster species that spawned more often: charcoal mold (freq bonus 8) The monster species that spawned more often: pseudo rat (freq bonus 2) The monster species that spawned more often: real aether hound (freq bonus 8) The monster species that spawned more often: blinding monster (freq bonus 3) The monster species that spawned more often: azure mushroom (freq bonus 4) The monster species that never randomly spawned: blue blob The monster species that never randomly spawned: wind warp fungus The monster species that never randomly spawned: death trash-hauler The monster species that never randomly spawned: demonic bladewitch The monster species that never randomly spawned: sapusaur The monster species that never randomly spawned: giant brown bat The monster species that never randomly spawned: dwarf zombie The monster species that never randomly spawned: ancient The monster species that never randomly spawned: water patch The monster species that never randomly spawned: dude who thinks he's cool The RNG hath decreed that this item was never generated: crossbow bolt ((null)) The RNG hath decreed that this item was never generated: cloak of displacement (piece of cloth) The RNG hath decreed that this item was never generated: straitjacket (long-sleeved jacket) The RNG hath decreed that this item was never generated: tallow candle (candle) The RNG hath decreed that this item was never generated: healer uniform (clean white clothes) The RNG hath decreed that this item was never generated: fire resistance (cooling) The RNG hath decreed that this item was generated more often: pink sweets ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: bronze morning star ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: detect monsters (leather, freq bonus 6) The RNG hath decreed that this item was generated more often: cone of cold (dog eared, freq bonus 3) The RNG hath decreed that this item was always generated cursed: cold (short) The RNG hath decreed that this item was always generated cursed: cloak of insulation (long overcoat) The RNG hath decreed that this item was always generated cursed: healthstone (gray) The RNG hath decreed that this item was always generated cursed: erasure (FAGEYUDUD) The RNG hath decreed that this item was always generated cursed: scale mail ((null)) The RNG hath decreed that this trap was always invisible: turn table The RNG hath decreed that this trap was generated more often: drain trap (freq bonus 1) Next attribute increase check would have come at turn 647 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were aware of the presence of something You were warned of undead You had infravision You had 1500 points of nutrition remaining You could teleport You had teleport control You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Nharlotep, Zugguthobal and Gothuulbe Your deity was Gothuulbe You could have not have safely prayed (427) You survived Spells known in the end Name Level Category Fail Memory a - summon undead 5 attack 95% 400% b - command undead 5 attack 95% 400% c - drain life 3 attack 0% 200% d - knock 1 matter 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) raise zombies 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end Fighting Skills (none) Weapon Skills pick-axe [Basic] quarterstaff [Basic] crossbow [Basic] Spellcasting Skills attack spells [Basic] matter spells [Basic] Goodbye Lorskel the Necromancer...