Lorskel, chaotic male lich Necromancer --------- |....@Za+ ..{..aaa| |...aaaa| --------- Lorskel the Gravedigger St5 Dx16 Co9 In15 Wi8 Ch9 NecLicMalCha S0 Dlvl:1 $0 HP18(18) Pw18(18) AC8 Xp1/0 Wt82/800 T1 Latest messages Use hybrid races? [yn] (n) Error: Spell summon undead already known. Hello Lorskel, welcome to SlashEMExtended! You are a chaotic male lich Necromancer. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 5 Monsters only dropped their musable items with 41% chance Amulet drop chance was reduced to 82% Potion drop chance was reduced to 88% Concealing monsters were spawned underneath items 70% of the time only Monster death drops spawned with only 87% chance Number of artifacts generated was 0 Monster spawn increase started at turn 38647 Monster spawn increase reached its maximum at turn 61288 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 318680 The monster class that cannot be genocided was gnome The monster class that was spawned more often: lizard (freq bonus 1) The monster species that spawned more often: Ujiblex (freq bonus 4) The monster species that spawned more often: ill force fungus (freq bonus 4) The monster species that spawned more often: bastard ant (freq bonus 4) The monster species that spawned more often: death watch beetle (freq bonus 5) The monster species that spawned more often: mastodon (freq bonus 3) The monster species that spawned more often: armored cow (freq bonus 6) The monster species that spawned more often: harpy (freq bonus 2) The monster species that spawned more often: old yellow dragon (freq bonus 3) The monster species that spawned more often: pale colony (freq bonus 4) The monster species that spawned more often: intelligent smasher (freq bonus 7) The monster species that spawned more often: flying lemure (freq bonus 18) The monster species that spawned more often: nether hound (freq bonus 10) The monster species that spawned more often: topaz mushroom (freq bonus 8) The monster species that spawned more often: greater mummy (freq bonus 10) The monster species that spawned more often: Jonas (freq bonus 6) The monster species that spawned more often: chasing minotaur (freq bonus 4) The monster species that spawned more often: Natascha (freq bonus 6) The monster species that spawned more often: silky anteater (freq bonus 5) The monster species that spawned more often: voracious piercer (freq bonus 3) The monster species that spawned more often: mimic nymph (freq bonus 4) The monster species that never randomly spawned: great storm wyrm The monster species that never randomly spawned: flying bug The monster species that never randomly spawned: bright blue colony The monster species that never randomly spawned: colorless force fungus The monster species that never randomly spawned: water hound The monster species that never randomly spawned: superthief The monster species that never randomly spawned: thresher The monster species that never randomly spawned: ravenous rat The monster species that never randomly spawned: gravity force fungus The monster species that never randomly spawned: annis hag The RNG hath decreed that this item was never generated: commander suit (black men's suit) The RNG hath decreed that this item was never generated: Pan Galactic Gargle Blaster (radiating) The RNG hath decreed that this item was never generated: men's underwear ((null)) The RNG hath decreed that this item was never generated: detect unseen (violet) The RNG hath decreed that this item was never generated: helm of jamming (radio helmet) The RNG hath decreed that this item was never generated: wooden stake ((null)) The RNG hath decreed that this item was generated more often: haste self (purple, freq bonus 7) The RNG hath decreed that this item was generated more often: gain level (milky, freq bonus 36) The RNG hath decreed that this item was generated more often: enchant armor (ZELGO MER, freq bonus 8) The RNG hath decreed that this item was generated more often: vampire blood (blood-red, freq bonus 408) The RNG hath decreed that this item was always generated cursed: umbrella ((null)) The RNG hath decreed that this item was always generated cursed: DSTW stone (gray) The RNG hath decreed that this item was always generated cursed: healing (purple-red) The RNG hath decreed that this item was always generated cursed: moon axe (large silver axe) The RNG hath decreed that this item was always generated cursed: boots of acid resistance (buckled boots) The RNG hath decreed that this trap was always invisible: sin trap The RNG hath decreed that this trap was generated more often: cursed grave (freq bonus 2) Next attribute increase check would have come at turn 686 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were aware of the presence of something You were warned of undead You had infravision You had 1500 points of nutrition remaining You could teleport You had teleport control You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Nharlotep, Zugguthobal and Gothuulbe Your deity was Gothuulbe You could have not have safely prayed (549) You survived Spells known in the end Name Level Category Fail Memory a - summon undead 5 attack 95% 400% b - command undead 5 attack 95% 400% c - drain life 3 attack 0% 200% d - wizard lock 2 matter 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) raise zombies 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end Fighting Skills (none) Weapon Skills pick-axe [Basic] quarterstaff [Basic] crossbow [Basic] Spellcasting Skills attack spells [Basic] matter spells [Basic] Goodbye Lorskel the Necromancer...