Lorskel, chaotic male lich Necromancer ---------------- |..............| |..............| ..Z...r.)......| |=@....r.......| ---------------- Lorskel the Gravedigger St8 Dx7 Co13 In15 Wi7 Ch6 NecLicMalCha S0 Dlvl:1 $0 HP18(18) Pw17(17) AC11 Xp1/0 Wt81/1150 T1 Latest messages Use hybrid races? [yn] (n) Error: Spell summon undead already known. Hello Lorskel, welcome to SlashEMExtended! You are a chaotic male lich Necromancer. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 9 Monsters only dropped their musable items with 67% chance Scroll drop chance was reduced to 75% Ring drop chance was reduced to 90% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 82% Potion drop chance was reduced to 54% Concealing monsters were spawned underneath items 72% of the time only Number of artifacts generated was 0 Monster spawn increase started at turn 27392 Monster spawn increase reached its maximum at turn 59232 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 175600 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: vampire (freq bonus 2) The monster species that spawned more often: aggressor (freq bonus 10) The monster species that spawned more often: clock old horadrim (freq bonus 12) The monster species that spawned more often: sand hunter (freq bonus 10) The monster species that spawned more often: superthief (freq bonus 18) The monster species that spawned more often: material shadow (freq bonus 4) The monster species that spawned more often: swamp fern sprout (freq bonus 8) The monster species that spawned more often: iron duck (freq bonus 16) The monster species that spawned more often: zyborg (freq bonus 6) The monster species that spawned more often: random fish (freq bonus 33) The monster species that spawned more often: shechinah sephirah (freq bonus 5) The monster species that spawned more often: arcanine (freq bonus 7) The monster species that spawned more often: healing growth (freq bonus 4) The monster species that spawned more often: wisdom naga hatchling (freq bonus 8) The monster species that spawned more often: trap stalk (freq bonus 14) The monster species that spawned more often: giant crab (freq bonus 6) The monster species that spawned more often: Marianne (freq bonus 5) The monster species that spawned more often: thorn mold (freq bonus 10) The monster species that spawned more often: emperor onsen penguin (freq bonus 4) The monster species that spawned more often: paper golem (freq bonus 9) The monster species that spawned more often: diminisher (freq bonus 8) The monster species that never randomly spawned: acidic fungus The monster species that never randomly spawned: rabid bull The monster species that never randomly spawned: covetous demon orc The monster species that never randomly spawned: abominable The monster species that never randomly spawned: hairy warp patch The monster species that never randomly spawned: snow drifter The monster species that never randomly spawned: petty water weird The monster species that never randomly spawned: legion devil general The monster species that never randomly spawned: quickling queen The monster species that never randomly spawned: rainbow dragon The RNG hath decreed that this item was never generated: chaos terrain stone (gray) The RNG hath decreed that this item was never generated: lycanthropy (doggy) The RNG hath decreed that this item was never generated: bigscript stone (gray) The RNG hath decreed that this item was never generated: dwarvish spear (stout spear) The RNG hath decreed that this item was never generated: long sword ((null)) The RNG hath decreed that this item was never generated: war hammer ((null)) The RNG hath decreed that this item was generated more often: haste monster (royal, freq bonus 12) The RNG hath decreed that this item was generated more often: create familiar (wormwood, freq bonus 14) The RNG hath decreed that this item was generated more often: blue dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: sleeping (wedding, freq bonus 13) The RNG hath decreed that this item was always generated cursed: genocide (omnipotent) The RNG hath decreed that this item was always generated cursed: hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: amulet versus stone (lunate) The RNG hath decreed that this item was always generated cursed: high boots (jackboots) The RNG hath decreed that this item was always generated cursed: increase accuracy (clay) The RNG hath decreed that this trap was always invisible: book trap The RNG hath decreed that this trap was generated more often: poison gas trap (freq bonus 4) Next attribute increase check would have come at turn 968 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were aware of the presence of something You were warned of undead You had infravision You had 1500 points of nutrition remaining You could teleport You had teleport control You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Nharlotep, Zugguthobal and Gothuulbe Your deity was Gothuulbe You could have not have safely prayed (599) You survived Spells known in the end Name Level Category Fail Memory a - summon undead 5 attack 95% 400% b - command undead 5 attack 95% 400% c - drain life 3 attack 0% 200% d - knock 1 matter 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) raise zombies 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end Fighting Skills (none) Weapon Skills pick-axe [Basic] quarterstaff [Basic] crossbow [Basic] Spellcasting Skills attack spells [Basic] matter spells [Basic] Goodbye Lorskel the Necromancer...