Lorskel, chaotic male lich Necromancer |.o |@. |Z. Lorskel the Gravedigger St5 Dx10 Co11 In19 Wi4 Ch9 NecLicMalCha S0 Dlvl:1 $0 HP18(18) Pw18(18) AC10 Xp1/0 Wt81/900 T1 Latest messages Use hybrid races? [yn] (n) Error: Spell summon undead already known. Hello Lorskel, welcome to SlashEMExtended! You are a chaotic male lich Necromancer. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 156 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 7 Monsters only dropped their musable items with 83% chance Scroll drop chance was reduced to 95% Ring drop chance was reduced to 47% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 75% Potion drop chance was reduced to 92% Concealing monsters were spawned underneath items 75% of the time only Number of artifacts generated was 0 Monster spawn increase started at turn 33985 Monster spawn increase reached its maximum at turn 54962 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 698112 The monster class that cannot be genocided was mimic The monster class that was spawned more often: major demon (freq bonus 2) The monster species that spawned more often: stone giant (freq bonus 8) The monster species that spawned more often: Jannik (freq bonus 4) The monster species that spawned more often: elf warlord (freq bonus 5) The monster species that spawned more often: vamp permamimic (freq bonus 8) The monster species that spawned more often: undead librarian (freq bonus 8) The monster species that spawned more often: slime prince (freq bonus 3) The monster species that spawned more often: Inspector Kommissioner (freq bonus 20) The monster species that spawned more often: red hot ride (freq bonus 10) The monster species that spawned more often: spike force patch (freq bonus 6) The monster species that spawned more often: adult leviathan (freq bonus 52) The monster species that spawned more often: large pseudodragon (freq bonus 3) The monster species that spawned more often: deranged shaman (freq bonus 4) The monster species that spawned more often: wind mold (freq bonus 5) The monster species that spawned more often: absent warp fungus (freq bonus 8) The monster species that spawned more often: pickpocket (freq bonus 5) The monster species that spawned more often: houou (freq bonus 10) The monster species that spawned more often: floor grue (freq bonus 6) The monster species that spawned more often: crippling self-doubt (freq bonus 22) The monster species that spawned more often: Aobe (freq bonus 3) The monster species that spawned more often: nightwing (freq bonus 6) The monster species that never randomly spawned: rattata The monster species that never randomly spawned: guardian nymph The monster species that never randomly spawned: old red dragon The monster species that never randomly spawned: force swamp kobold The monster species that never randomly spawned: wood bear cub The monster species that never randomly spawned: giant weapon trove The monster species that never randomly spawned: Non-Pretty Melanie The monster species that never randomly spawned: wombat The monster species that never randomly spawned: spike colony The monster species that never randomly spawned: gelugon The RNG hath decreed that this item was never generated: orthoclase (yellow) The RNG hath decreed that this item was never generated: flail ((null)) The RNG hath decreed that this item was never generated: moonstone (white) The RNG hath decreed that this item was never generated: x'mas cake ((null)) The RNG hath decreed that this item was never generated: summon undead (shining) The RNG hath decreed that this item was never generated: paralysis (shivering) The RNG hath decreed that this item was generated more often: cure burn (fiery, freq bonus 6) The RNG hath decreed that this item was generated more often: helo crossbow ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: plasteel cloak ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: chaos gloves (transparent gloves, freq bonus 54) The RNG hath decreed that this item was always generated cursed: proof armor (I AM THE KING) The RNG hath decreed that this item was always generated cursed: dwarvish cloak (hooded cloak) The RNG hath decreed that this item was always generated cursed: iron chain ((null)) The RNG hath decreed that this item was always generated cursed: parasol ((null)) The RNG hath decreed that this item was always generated cursed: teleportation (iridium) The RNG hath decreed that this trap was always invisible: freezing trap The RNG hath decreed that this trap was generated more often: famine trap (freq bonus 4) Next attribute increase check would have come at turn 1002 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were aware of the presence of something You were warned of undead You had infravision You had 1500 points of nutrition remaining You could teleport You had teleport control You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Nharlotep, Zugguthobal and Gothuulbe Your deity was Gothuulbe You could have not have safely prayed (439) You survived Spells known in the end Name Level Category Fail Memory a - summon undead 5 attack 38% 400% b - command undead 5 attack 38% 400% c - drain life 3 attack 0% 200% d - knock 1 matter 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) raise zombies 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end Fighting Skills (none) Weapon Skills pick-axe [Basic] quarterstaff [Basic] crossbow [Basic] Spellcasting Skills attack spells [Basic] matter spells [Basic] Goodbye Lorskel the Necromancer...