Lorskel, chaotic male lich Necromancer .Z. .@. ..# Lorskel the Gravedigger St10 Dx11 Co7 In10 Wi6 Ch5 NecLicMalCha S0 Dlvl:1 $0 HP18(18) Pw19(19) AC10 Xp1/0 Wt82/950 T1 Latest messages Configuration incompatibility for file "1003Lorskel". Delete the old file? [yn] (n) Use hybrid races? [yn] (n) Error: Spell summon undead already known. Hello Lorskel, welcome to SlashEMExtended! You are a chaotic male lich Necromancer. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. What do you want to drink? [def or ?*] Never mind. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 485 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 25 Wand identification only worked 3 times out of 9 Monsters only dropped their musable items with 86% chance Scroll drop chance was reduced to 87% Wand drop chance was reduced to 95% Potion drop chance was reduced to 95% Concealing monsters were spawned underneath items 82% of the time only Number of artifacts generated was 0 Monster spawn increase started at turn 6631 Monster spawn increase reached its maximum at turn 83421 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 1402830 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: centaur (freq bonus 2) The monster species that spawned more often: fungoid growth (freq bonus 14) The monster species that spawned more often: giant rust monster (freq bonus 8) The monster species that spawned more often: flame lord (freq bonus 4) The monster species that spawned more often: gremgargoyle (freq bonus 8) The monster species that spawned more often: captain (freq bonus 4) The monster species that spawned more often: magma vortex (freq bonus 12) The monster species that spawned more often: cribo (freq bonus 5) The monster species that spawned more often: hard hitting dude (freq bonus 3) The monster species that spawned more often: mud elemental (freq bonus 16) The monster species that spawned more often: weeping archangel (freq bonus 6) The monster species that spawned more often: petro trove (freq bonus 3) The monster species that spawned more often: Bralani (freq bonus 8) The monster species that spawned more often: kingdra (freq bonus 4) The monster species that spawned more often: gnomish wizard (freq bonus 12) The monster species that spawned more often: giant eel (freq bonus 6) The monster species that spawned more often: dire mosquito (freq bonus 6) The monster species that spawned more often: giant raccoon (freq bonus 10) The monster species that spawned more often: master yeek (freq bonus 18) The monster species that spawned more often: shimmering force patch (freq bonus 6) The monster species that spawned more often: picture kobold (freq bonus 6) The monster species that never randomly spawned: Hanno The monster species that never randomly spawned: dark jedi The monster species that never randomly spawned: orange fungus The monster species that never randomly spawned: giant green dragonfly The monster species that never randomly spawned: deceiving force fungus The monster species that never randomly spawned: gnome badass The monster species that never randomly spawned: hedrow blademaster The monster species that never randomly spawned: mutated snow ant The monster species that never randomly spawned: purple starlit sky The monster species that never randomly spawned: venomous potato The monster class that always generated with extra speed: imp or minor demon The RNG hath decreed that this item was never generated: elven boots (mud boots) The RNG hath decreed that this item was never generated: gloves of plugsuit (tightly fitting gloves) The RNG hath decreed that this item was never generated: youkan ((null)) The RNG hath decreed that this item was never generated: lucern hammer (pronged polearm) The RNG hath decreed that this item was never generated: gain level (milky) The RNG hath decreed that this item was never generated: spoon ((null)) The RNG hath decreed that this item was generated more often: school uniform ((null), freq bonus 77) The RNG hath decreed that this item was generated more often: amulet of acid resistance (venomous, freq bonus 4) The RNG hath decreed that this item was generated more often: carrot ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of wrong seeing (too expensive, freq bonus 6) The RNG hath decreed that this item was always generated cursed: genocide (omnipotent) The RNG hath decreed that this item was always generated cursed: force bolt (red) The RNG hath decreed that this item was always generated cursed: jagged star ((null)) The RNG hath decreed that this item was always generated cursed: mummy wrapping ((null)) The RNG hath decreed that this item was always generated cursed: starlightstone (gray) The RNG hath decreed that this trap was always invisible: heel trap The RNG hath decreed that this trap was generated more often: superscroller trap (freq bonus 1) Next attribute increase check would have come at turn 1944 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were aware of the presence of something You were warned of undead You had infravision You had 1500 points of nutrition remaining You could teleport You had teleport control You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Nharlotep, Zugguthobal and Gothuulbe Your deity was Gothuulbe You could have not have safely prayed (478) You survived Spells known in the end Name Level Category Fail Memory a - summon undead 5 attack 95% 400% b - command undead 5 attack 95% 400% c - drain life 3 attack 0% 200% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) raise zombies 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end Fighting Skills (none) Weapon Skills pick-axe [Basic] quarterstaff [Basic] crossbow [Basic] Spellcasting Skills attack spells [Basic] Goodbye Lorskel the Necromancer...