Lorskel, chaotic male lich Necromancer ------ |...@| ....Z| |.r..| |....| .....| ------ Lorskel the Gravedigger St8 Dx11 Co14 In13 Wi5 Ch8 NecLicMalCha S1 Dlvl:1 $1 HP18(18) Pw19(19) AC10 Xp1/0 Wt50/1200 T1 Latest messages Use hybrid races? [yn] (n) Error: Spell summon undead already known. Hello Lorskel, welcome to SlashEMExtended! You are a chaotic male lich Necromancer. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 5 Scroll drop chance was reduced to 62% Wand drop chance was reduced to 90% Potion drop chance was reduced to 53% Concealing monsters were spawned underneath items 86% of the time only Monster death drops spawned with only 95% chance Number of artifacts generated was 0 Monster spawn increase started at turn 24255 Monster spawn increase reached its maximum at turn 62056 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 244300 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: human or elf (freq bonus 1) The monster species that spawned more often: coin turret (freq bonus 8) The monster species that spawned more often: arphexad (freq bonus 10) The monster species that spawned more often: white mushroom (freq bonus 8) The monster species that spawned more often: hairy mushroom (freq bonus 4) The monster species that spawned more often: yetzirah sephirah (freq bonus 4) The monster species that spawned more often: venomous nymph (freq bonus 14) The monster species that spawned more often: Elsa (freq bonus 12) The monster species that spawned more often: novice rogue (freq bonus 6) The monster species that spawned more often: ceti eel (freq bonus 3) The monster species that spawned more often: pyrolisk (freq bonus 18) The monster species that spawned more often: scorched archer (freq bonus 5) The monster species that spawned more often: tank breaker (freq bonus 7) The monster species that spawned more often: giant fire tick (freq bonus 4) The monster species that spawned more often: all-common trapdoor spider (freq bonus 12) The monster species that spawned more often: acid permamimic (freq bonus 3) The monster species that spawned more often: caterpie (freq bonus 8) The monster species that spawned more often: undead warp patch (freq bonus 2) The monster species that spawned more often: octarine colony (freq bonus 11) The monster species that spawned more often: orange spore (freq bonus 6) The monster species that spawned more often: Undead Kommissioner (freq bonus 12) The monster species that never randomly spawned: titanium golem The monster species that never randomly spawned: abnormal colony The monster species that never randomly spawned: chaos spawn The monster species that never randomly spawned: redguard girl The monster species that never randomly spawned: white harpy The monster species that never randomly spawned: desert force fungus The monster species that never randomly spawned: shimmering spore The monster species that never randomly spawned: cave tiger The monster species that never randomly spawned: insane ice spawn The monster species that never randomly spawned: grey wraith The RNG hath decreed that this item was never generated: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) The RNG hath decreed that this item was never generated: crossbow ((null)) The RNG hath decreed that this item was never generated: blindness (yellow) The RNG hath decreed that this item was never generated: orcish dagger (crude dagger) The RNG hath decreed that this item was never generated: jumpsuit (silver clothes) The RNG hath decreed that this item was never generated: pick-axe ((null)) The RNG hath decreed that this item was generated more often: helm of storms (padded helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: helm of speed (cone-shaped helmet, freq bonus 21) The RNG hath decreed that this item was generated more often: ice box of holding (cooling box, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of hunger (gleaming, freq bonus 99) The RNG hath decreed that this item was always generated cursed: warping (MY SPUTA WILL FLOW DOWN) The RNG hath decreed that this item was always generated cursed: helm of jamming (radio helmet) The RNG hath decreed that this item was always generated cursed: crystal shield (glass shield) The RNG hath decreed that this item was always generated cursed: chrysoberyl (yellow) The RNG hath decreed that this item was always generated cursed: weak sight stone (gray) The RNG hath decreed that this trap was always invisible: glyph of animation The RNG hath decreed that this trap was generated more often: glass arrow trap (freq bonus 16) Next attribute increase check would have come at turn 152 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were aware of the presence of something You were warned of undead You had infravision You had 1500 points of nutrition remaining You could teleport You had teleport control You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Nharlotep, Zugguthobal and Gothuulbe Your deity was Gothuulbe You could have not have safely prayed (189) You survived Spells known in the end Name Level Category Fail Memory a - summon undead 5 attack 95% 400% b - command undead 5 attack 95% 400% c - drain life 3 attack 0% 200% d - create monster 4 attack 70% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) raise zombies 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end Fighting Skills (none) Weapon Skills quarterstaff [Basic] crossbow [Basic] Spellcasting Skills attack spells [Basic] Goodbye Lorskel the Necromancer...