Lorskel, chaotic male lich Acid Mage --.--+--- ........| |.....k.| r....@d..| |.......| --------- Lorskel the Oozer St11 Dx17 Co16 In13 Wi6 Ch14 AciLicMalCha S0 Dlvl:1 $0 HP16(16) Pw17(17) AC4 Xp1/0 Wt124/1450 T1 Latest messages Use hybrid races? [yn] (n) Hello Lorskel, welcome to SlashEMExtended! You are a chaotic male lich Acid Mage. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 6 Monsters only dropped their musable items with 82% chance Scroll drop chance was reduced to 75% Wand drop chance was reduced to 85% Potion drop chance was reduced to 75% Number of artifacts generated was 0 Monster spawn increase started at turn 15123 Monster spawn increase reached its maximum at turn 47225 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 68075 The monster class that cannot be genocided was mimic The monster class that was spawned more often: jelly (freq bonus 3) The monster species that spawned more often: boobed permamimic (freq bonus 5) The monster species that spawned more often: nondescript spore (freq bonus 8) The monster species that spawned more often: doom knight (freq bonus 6) The monster species that spawned more often: aggressive lichen (freq bonus 15) The monster species that spawned more often: giant grey scorpion (freq bonus 10) The monster species that spawned more often: bull (freq bonus 14) The monster species that spawned more often: weapon bug (freq bonus 20) The monster species that spawned more often: frenzied ice spawn (freq bonus 4) The monster species that spawned more often: soul killer shaman (freq bonus 10) The monster species that spawned more often: tiger (freq bonus 8) The monster species that never randomly spawned: disenchanter stalk The monster species that never randomly spawned: shantak The monster species that never randomly spawned: mirror warp fungus The monster species that never randomly spawned: anti-paladin The monster species that never randomly spawned: flesh spawner The RNG hath decreed that this item was never generated: sleeping (wedding) The RNG hath decreed that this item was never generated: peanut bag ((null)) The RNG hath decreed that this item was never generated: dwarvish roundshield (large round shield) The RNG hath decreed that this item was never generated: remove resistance (cyclic) The RNG hath decreed that this item was never generated: cloak of flame (vestiary) The RNG hath decreed that this item was never generated: clone monster (multiple) The RNG hath decreed that this item was generated more often: metabolic stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of grounding (granite cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: increase damage (coral, freq bonus 32) The RNG hath decreed that this item was generated more often: DSTW stone (gray, freq bonus 33) The RNG hath decreed that this item was always generated cursed: trap detection (HOYO HOYO) The RNG hath decreed that this item was always generated cursed: wonder (stevia) The RNG hath decreed that this item was always generated cursed: create monster (turquoise) The RNG hath decreed that this item was always generated cursed: adornment (wooden) The RNG hath decreed that this item was always generated cursed: mining helm (round helmet) The RNG hath decreed that this trap was always invisible: glyph of massive damage The RNG hath decreed that this trap was generated more often: guillotine trap (freq bonus 15) Next attribute increase check would have come at turn 3693 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were acid resistant You were aware of the presence of something You were warned of undead You had infravision You had 1500 points of nutrition remaining You could teleport You had teleport control You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was Warpfire Hellspawn You could have not have safely prayed (165) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 70% 300% c - summon undead 5 attack 90% 400% Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end Fighting Skills (none) Weapon Skills quarterstaff [Basic] Spellcasting Skills matter spells [Basic] Goodbye Lorskel the Acid Mage...