Lorskel, chaotic male lich Acid Mage ----------- ....e....| |d..}...$.| +@.}......| ----------- Lorskel the Oozer St11 Dx11 Co10 In10 Wi6 Ch5 AciLicMalCha S0 Dlvl:1 $0 HP16(16) Pw19(19) AC7 Xp1/0 Wt125/1150 T1 Latest messages Use hybrid races? [yn] (n) Hello Lorskel, welcome to SlashEMExtended! You are a chaotic male lich Acid Mage. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 6 Scroll drop chance was reduced to 91% Ring drop chance was reduced to 52% Amulet drop chance was reduced to 73% Potion drop chance was reduced to 86% Concealing monsters were spawned underneath items 94% of the time only Monster death drops spawned with only 95% chance Number of artifacts generated was 0 Monster spawn increase started at turn 24359 Monster spawn increase reached its maximum at turn 66602 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 710976 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: lich (freq bonus 1) The monster species that spawned more often: knapsack sheep (freq bonus 2) The monster species that spawned more often: American black rat (freq bonus 4) The monster species that spawned more often: blood dragon (freq bonus 3) The monster species that spawned more often: persian woman (freq bonus 3) The monster species that spawned more often: orange dragon (freq bonus 36) The monster species that spawned more often: low rub monster (freq bonus 6) The monster species that spawned more often: golden naga (freq bonus 12) The monster species that spawned more often: gravity warp fungus (freq bonus 18) The monster species that spawned more often: dark elven warrior (freq bonus 20) The monster species that spawned more often: healing spore (freq bonus 28) The monster species that never randomly spawned: spirit bear The monster species that never randomly spawned: hidden energy vortex The monster species that never randomly spawned: sucking mimic The monster species that never randomly spawned: paleolithic mummy The monster species that never randomly spawned: ego pit fiend The RNG hath decreed that this item was never generated: resist sleep (fuzzy) The RNG hath decreed that this item was never generated: create altar (WELCOME TO THE ASTRAL PLANE) The RNG hath decreed that this item was never generated: speed monster (brass) The RNG hath decreed that this item was never generated: disintegration (stable) The RNG hath decreed that this item was never generated: salt water (polka-dot) The RNG hath decreed that this item was never generated: entrapping (scintillating) The RNG hath decreed that this item was generated more often: dwarvish spear (stout spear, freq bonus 19) The RNG hath decreed that this item was generated more often: multi shoes (rainbow boots, freq bonus 2) The RNG hath decreed that this item was generated more often: heavy blaster bolt ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: sprig of wolfsbane ((null), freq bonus 12) The RNG hath decreed that this item was always generated cursed: haste self (purple) The RNG hath decreed that this item was always generated cursed: steel whip ((null)) The RNG hath decreed that this item was always generated cursed: WC (LETS PLAY NETHACK) The RNG hath decreed that this item was always generated cursed: boots of molasses (thigh boots) The RNG hath decreed that this item was always generated cursed: bronze spear ((null)) The RNG hath decreed that this trap was always invisible: alignment trap The RNG hath decreed that this trap was generated more often: respawn trap (freq bonus 3) Next attribute increase check would have come at turn 718 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were acid resistant You were aware of the presence of something You were warned of undead You had infravision You had 1500 points of nutrition remaining You could teleport You had teleport control You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was Warpfire Hellspawn You could have not have safely prayed (163) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 90% 300% c - summon undead 5 attack 90% 400% Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end Fighting Skills (none) Weapon Skills quarterstaff [Basic] Spellcasting Skills matter spells [Basic] Goodbye Lorskel the Acid Mage...