Lorskel, chaotic male lich Acid Mage ----.--- |......| |k...`d+ |.....@| |....... -------- Lorskel the Oozer St6 Dx11 Co14 In17 Wi7 Ch8 AciLicMalCha S11 Dlvl:1 $11 HP16(16) Pw17(17) AC7 Xp1/0 Wt124/1100 T1 Latest messages Use hybrid races? [yn] (n) Hello Lorskel, welcome to SlashEMExtended! You are a chaotic male lich Acid Mage. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended :-) --Amy 10 gold pieces. The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 6 Monsters only dropped their musable items with 99% chance Scroll drop chance was reduced to 85% Potion drop chance was reduced to 82% Monster death drops spawned with only 80% chance Number of artifacts generated was 0 Monster spawn increase started at turn 17208 Monster spawn increase reached its maximum at turn 85768 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 706289 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: centaur (freq bonus 4) The monster species that spawned more often: mobat (freq bonus 6) The monster species that spawned more often: blank growth (freq bonus 24) The monster species that spawned more often: rock dweller (freq bonus 5) The monster species that spawned more often: diabolic potato (freq bonus 12) The monster species that spawned more often: chickatrice (freq bonus 20) The monster species that spawned more often: drone warp fungus (freq bonus 28) The monster species that spawned more often: buffalo soldier (freq bonus 20) The monster species that spawned more often: sapphire golem (freq bonus 40) The monster species that spawned more often: venomous nymph (freq bonus 5) The monster species that spawned more often: scream archer (freq bonus 9) The monster species that never randomly spawned: rabid dingo The monster species that never randomly spawned: tortoise The monster species that never randomly spawned: air eye The monster species that never randomly spawned: knight of the condemning The monster species that never randomly spawned: adult golden dragon The RNG hath decreed that this item was never generated: acid sphere (corroded) The RNG hath decreed that this item was never generated: helm of jamming (radio helmet) The RNG hath decreed that this item was never generated: apple ((null)) The RNG hath decreed that this item was never generated: intrinsic loss (hardened) The RNG hath decreed that this item was never generated: white dragon scale mail ((null)) The RNG hath decreed that this item was never generated: disarming (wet) The RNG hath decreed that this item was generated more often: stomping boots (platform boots, freq bonus 41) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 15) The RNG hath decreed that this item was generated more often: water (clear, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of fumbling (clumsy, freq bonus 496) The RNG hath decreed that this item was always generated cursed: food ration ((null)) The RNG hath decreed that this item was always generated cursed: bow ((null)) The RNG hath decreed that this item was always generated cursed: epidote (green) The RNG hath decreed that this item was always generated cursed: lacquered dancing shoe ((null)) The RNG hath decreed that this item was always generated cursed: destroy weapon (TOME IS A CREATION BY DARKGOD) The RNG hath decreed that this trap was always invisible: cursed grave The RNG hath decreed that this trap was generated more often: bigscript trap (freq bonus 1) Next attribute increase check would have come at turn 954 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were acid resistant You were aware of the presence of something You were warned of undead You had infravision You had 1500 points of nutrition remaining You could teleport You had teleport control You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was Warpfire Hellspawn You could have not have safely prayed (542) You survived Spells known in the end Name Level Category Fail Memory a - acid stream 4 matter 4% 300% b - summon undead 5 attack 90% 400% Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end Fighting Skills (none) Weapon Skills quarterstaff [Basic] Spellcasting Skills matter spells [Basic] Goodbye Lorskel the Acid Mage...