Lorskel, chaotic male lich Acid Mage -----+---- |.....`... |.@......| |.d......| ---------- Lorskel the Oozer St9 Dx16 Co13 In11 Wi6 Ch7 AciLicMalCha S0 Dlvl:1 $0 HP16(16) Pw19(19) AC5 Xp1/0 Wt124/1200 T1 Latest messages Use hybrid races? [yn] (n) Hello Lorskel, welcome to SlashEMExtended! You are a chaotic male lich Acid Mage. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 161 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 8 Monsters only dropped their musable items with 82% chance Wand drop chance was reduced to 77% Potion drop chance was reduced to 63% Concealing monsters were spawned underneath items 92% of the time only Monster death drops spawned with only 96% chance Number of artifacts generated was 0 Monster spawn increase started at turn 28764 Monster spawn increase reached its maximum at turn 58481 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 94068 The monster class that cannot be genocided was vortex The monster class that was spawned more often: apelike creature (freq bonus 6) The monster species that spawned more often: Romann (freq bonus 26) The monster species that spawned more often: thorn patch (freq bonus 10) The monster species that spawned more often: large snake (freq bonus 8) The monster species that spawned more often: glass penetrator (freq bonus 7) The monster species that spawned more often: nine (freq bonus 9) The monster species that spawned more often: amanojaku (freq bonus 7) The monster species that spawned more often: blue ogre (freq bonus 8) The monster species that spawned more often: nimble turret (freq bonus 18) The monster species that spawned more often: grand light canyon (freq bonus 16) The monster species that spawned more often: octarine fungus (freq bonus 8) The monster species that never randomly spawned: Liljana The monster species that never randomly spawned: Kira The monster species that never randomly spawned: sparkling patch The monster species that never randomly spawned: black starlit sky The monster species that never randomly spawned: green naga hatchling The monster class that always generated with extra speed: rub monster The RNG hath decreed that this item was never generated: protection (black onyx) The RNG hath decreed that this item was never generated: ice box of holding (cooling box) The RNG hath decreed that this item was never generated: enchant armor (ZELGO MER) The RNG hath decreed that this item was never generated: color cone (conical hat) The RNG hath decreed that this item was never generated: amulet versus curses (attractive) The RNG hath decreed that this item was never generated: opening (zinc) The RNG hath decreed that this item was generated more often: glaive (single-edged polearm, freq bonus 19) The RNG hath decreed that this item was generated more often: status stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: low stat stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: extra healing (puce, freq bonus 16) The RNG hath decreed that this item was always generated cursed: item-teleporting stone (gray) The RNG hath decreed that this item was always generated cursed: fire (simmering) The RNG hath decreed that this item was always generated cursed: crystal sword ((null)) The RNG hath decreed that this item was always generated cursed: log ((null)) The RNG hath decreed that this item was always generated cursed: identify (wedged) The RNG hath decreed that this trap was always invisible: weakness trap The RNG hath decreed that this trap was generated more often: teleporting items trap (freq bonus 4) Next attribute increase check would have come at turn 159 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were acid resistant You were aware of the presence of something You were warned of undead You had infravision You had 1500 points of nutrition remaining You could teleport You had teleport control You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was Warpfire Hellspawn You could have not have safely prayed (154) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 90% 300% c - summon undead 5 attack 90% 400% Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end Fighting Skills (none) Weapon Skills quarterstaff [Basic] Spellcasting Skills matter spells [Basic] Goodbye Lorskel the Acid Mage...