Lorskel, chaotic male lich Wizard ----------- |....?d... |%.....df.| |...$....@. ------- --- Lorskel the Evoker St6 Dx7 Co16 In11 Wi6 Ch4 WizLicMalCha S0 Dlvl:1 $0 HP16(16) Pw29(29) AC10 Xp1/0 Wt53/1200 T1 Latest messages Use hybrid races? [yn] (n) Hello Lorskel, welcome to SlashEMExtended! You are a chaotic male lich Wizard. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 4 Monsters only dropped their musable items with 85% chance Scroll drop chance was reduced to 69% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 49% Monster death drops spawned with only 91% chance Number of artifacts generated was 0 Monster spawn increase started at turn 10257 Monster spawn increase reached its maximum at turn 57487 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 216702 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: vortex (freq bonus 2) The monster species that spawned more often: stone troll (freq bonus 8) The monster species that spawned more often: violet starlit sky (freq bonus 4) The monster species that spawned more often: rabid coyote (freq bonus 3) The monster species that spawned more often: blast spore (freq bonus 36) The monster species that spawned more often: rotten food ration (freq bonus 8) The monster species that spawned more often: ice boar (freq bonus 3) The monster species that spawned more often: Avatar of Roflth (freq bonus 4) The monster species that spawned more often: taliban militia (freq bonus 7) The monster species that spawned more often: undead swarm bat (freq bonus 20) The monster species that spawned more often: white centipede (freq bonus 8) The monster species that never randomly spawned: fake spore The monster species that never randomly spawned: freeze troll The monster species that never randomly spawned: dead pharao The monster species that never randomly spawned: jester The monster species that never randomly spawned: healing force patch The monster class that always generated with extra speed: xorn The RNG hath decreed that this item was never generated: superscrolling (terrible) The RNG hath decreed that this item was never generated: fireball (octagonal) The RNG hath decreed that this item was never generated: black dragon scales ((null)) The RNG hath decreed that this item was never generated: terere (nanika) The RNG hath decreed that this item was never generated: rock ((null)) The RNG hath decreed that this item was never generated: mass murder (ENEMATZU MEMALEZU) The RNG hath decreed that this item was generated more often: deep dragon scale mail ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: helo crossbow ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: heavy clay ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: gloves of plugsuit (tightly fitting gloves, freq bonus 7) The RNG hath decreed that this item was always generated cursed: futon swatter ((null)) The RNG hath decreed that this item was always generated cursed: cloak of unspelling (weaving cloak) The RNG hath decreed that this item was always generated cursed: multi shoes (rainbow boots) The RNG hath decreed that this item was always generated cursed: crown ((null)) The RNG hath decreed that this item was always generated cursed: blood dragon scale shield (blood dragonhide shield) The RNG hath decreed that this trap was always invisible: giant chasm The RNG hath decreed that this trap was generated more often: squeaky board (freq bonus 5) Next attribute increase check would have come at turn 315 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were magic-protected You were aware of the presence of something You were warned of undead You had infravision You had 1500 points of nutrition remaining You could teleport You had teleport control You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Anhur You could have not have safely prayed (277) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - create monster 4 attack 90% 300% e - summon undead 5 attack 90% 400% Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end Fighting Skills (none) Weapon Skills quarterstaff [Basic] Spellcasting Skills attack spells [Basic] divination spells [Basic] enchantment spells [Basic] protection spells [Basic] Goodbye Lorskel the Wizard...