Lorskel, chaotic male lich Wizard -- - k-#---#--- |.............| |.............. |.........r@..| |...........f.| |$............. |........------ --------- Lorskel the Evoker St5 Dx15 Co18 In18 Wi8 Ch5 WizLicMalCha S0 Dlvl:1 $0 HP16(16) Pw28(28) AC8 Xp1/0 Wt53/1250 T1 Latest messages Use hybrid races? [yn] (n) Hello Lorskel, welcome to SlashEMExtended! You are a chaotic male lich Wizard. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 156 Potion identification only worked 3 times out of 7 Wand identification only worked 3 times out of 6 Monsters only dropped their musable items with 83% chance Scroll drop chance was reduced to 86% Potion drop chance was reduced to 95% Concealing monsters were spawned underneath items 87% of the time only Monster death drops spawned with only 94% chance Number of artifacts generated was 0 Monster spawn increase started at turn 14097 Monster spawn increase reached its maximum at turn 61297 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 440915 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: gnome (freq bonus 1) The monster species that spawned more often: rogue (freq bonus 12) The monster species that spawned more often: purple wraith (freq bonus 28) The monster species that spawned more often: lurker below (freq bonus 12) The monster species that spawned more often: electro shocker (freq bonus 12) The monster species that spawned more often: sniper fiend (freq bonus 6) The monster species that spawned more often: manavoid turret (freq bonus 6) The monster species that spawned more often: colorless force patch (freq bonus 3) The monster species that spawned more often: tree hugger (freq bonus 3) The monster species that spawned more often: petit pseudo rat (freq bonus 20) The monster species that spawned more often: trap warp patch (freq bonus 21) The monster species that never randomly spawned: stationary two-headed troll The monster species that never randomly spawned: uber wing baddie The monster species that never randomly spawned: freeze bug The monster species that never randomly spawned: azure force patch The monster species that never randomly spawned: Teresa The monster class that always generated with extra speed: eye or sphere The RNG hath decreed that this item was never generated: endure cold (deep) The RNG hath decreed that this item was never generated: orthoclase (yellow) The RNG hath decreed that this item was never generated: night vision (blueberry) The RNG hath decreed that this item was never generated: blue dragon scale mail ((null)) The RNG hath decreed that this item was never generated: aklys (thonged club) The RNG hath decreed that this item was never generated: dwarvish cloak (hooded cloak) The RNG hath decreed that this item was generated more often: helmet of undead warning (dark helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: golden arrow ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: leash ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: guisarme (pruning hook, freq bonus 17) The RNG hath decreed that this item was always generated cursed: red dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: kibi dango ((null)) The RNG hath decreed that this item was always generated cursed: chatter stone (gray) The RNG hath decreed that this item was always generated cursed: slow digestion (steel) The RNG hath decreed that this item was always generated cursed: symmetry (SENIL LELLARAP) The RNG hath decreed that this trap was always invisible: shaft The RNG hath decreed that this trap was generated more often: blindness trap (freq bonus 2) Next attribute increase check would have come at turn 418 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were magic-protected You were aware of the presence of something You were warned of undead You had infravision You had 1500 points of nutrition remaining You could teleport You had teleport control You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Anhur You could have not have safely prayed (216) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 0% 300% d - slow monster 2 enchant 0% 100% e - summon undead 5 attack 43% 400% Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end Fighting Skills (none) Weapon Skills quarterstaff [Basic] Spellcasting Skills attack spells [Basic] divination spells [Basic] enchantment spells [Basic] protection spells [Basic] Goodbye Lorskel the Wizard...