Lorskel, chaotic male lich Wizard ------------ |..$..X....| .....f.....| |....@.....| |..........| ------------ Lorskel the Evoker St9 Dx14 Co9 In18 Wi9 Ch6 WizLicMalCha S0 Dlvl:1 $0 HP16(16) Pw29(29) AC9 Xp1/0 Wt53/1000 T1 Latest messages Use hybrid races? [yn] (n) Hello Lorskel, welcome to SlashEMExtended! You are a chaotic male lich Wizard. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 651 Ring identification only worked 4 times out of 25 Potion drop chance was reduced to 89% Monster death drops spawned with only 91% chance Number of artifacts generated was 0 Monster spawn increase started at turn 33553 Monster spawn increase reached its maximum at turn 72993 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1836459 The monster class that cannot be genocided was mummy The monster class that was spawned more often: jabberwock (freq bonus 3) The monster species that spawned more often: shapeshifter (freq bonus 5) The monster species that spawned more often: deceiving stalk (freq bonus 7) The monster species that spawned more often: rusty mimic (freq bonus 10) The monster species that spawned more often: bright blue force patch (freq bonus 12) The monster species that spawned more often: fourth-wall breaker (freq bonus 10) The monster species that spawned more often: hellcat (freq bonus 6) The monster species that spawned more often: vice (freq bonus 5) The monster species that spawned more often: healing growth (freq bonus 7) The monster species that spawned more often: metal slime (freq bonus 4) The monster species that spawned more often: Warder Sergeant (freq bonus 5) The monster species that never randomly spawned: Colonel B. Astard The monster species that never randomly spawned: taker growth The monster species that never randomly spawned: Arabella the Tufted Asian Girl The monster species that never randomly spawned: pustulent fungus The monster species that never randomly spawned: porter dark spore The monster class that always generated with extra speed: pile of coins The RNG hath decreed that this item was never generated: warping (zone-specific) The RNG hath decreed that this item was never generated: protection (black onyx) The RNG hath decreed that this item was never generated: gauntlets of the force (spacey gloves) The RNG hath decreed that this item was never generated: iron shoes (hard shoes) The RNG hath decreed that this item was never generated: forbidden knowledge (uninscribed) The RNG hath decreed that this item was never generated: undo genocide (42) The RNG hath decreed that this item was generated more often: helm of fear (horned helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: bronze plate mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: robe (red robe, freq bonus 10) The RNG hath decreed that this item was generated more often: ice (IMMORTAL DUNGEON, freq bonus 7) The RNG hath decreed that this item was always generated cursed: copying (ITAINO ITAINO TONDEKE) The RNG hath decreed that this item was always generated cursed: amulet of warp dimension (hazy) The RNG hath decreed that this item was always generated cursed: opening (zinc) The RNG hath decreed that this item was always generated cursed: spetum (forked polearm) The RNG hath decreed that this item was always generated cursed: bullet ((null)) The RNG hath decreed that this trap was always invisible: girliness trap The RNG hath decreed that this trap was generated more often: blood loss trap (freq bonus 5) Next attribute increase check would have come at turn 524 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were magic-protected You were aware of the presence of something You were warned of undead You had infravision You had 1500 points of nutrition remaining You could teleport You had teleport control You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Anhur You could have not have safely prayed (546) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - insulate 2 protect 0% 100% e - summon undead 5 attack 43% 400% Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end Fighting Skills (none) Weapon Skills quarterstaff [Basic] Spellcasting Skills attack spells [Basic] divination spells [Basic] enchantment spells [Basic] protection spells [Basic] Goodbye Lorskel the Wizard...