Lorskel, chaotic male lich Wizard ----- |.f.| -@... |.°.| ...| ----- Lorskel the Evoker St5 Dx7 Co11 In13 Wi5 Ch4 WizLicMalCha S0 Dlvl:1 $0 HP16(16) Pw29(29) AC10 Xp1/0 Wt54/900 T1 Latest messages Use hybrid races? [yn] (n) Hello Lorskel, welcome to SlashEMExtended! You are a chaotic male lich Wizard. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 180 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 22 Wand identification only worked 3 times out of 18 Monsters only dropped their musable items with 71% chance Scroll drop chance was reduced to 95% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 97% Potion drop chance was reduced to 96% Concealing monsters were spawned underneath items 91% of the time only Number of artifacts generated was 0 Monster spawn increase started at turn 32520 Monster spawn increase reached its maximum at turn 69070 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 708750 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: dog or other canine (freq bonus 1) The monster species that spawned more often: rhyhorn (freq bonus 6) The monster species that spawned more often: white wolf (freq bonus 4) The monster species that spawned more often: corruptor (freq bonus 2) The monster species that spawned more often: drow mummy (freq bonus 10) The monster species that spawned more often: tazer (freq bonus 2) The monster species that spawned more often: gore mold (freq bonus 6) The monster species that spawned more often: Alexia (freq bonus 6) The monster species that spawned more often: fearsome butcher shaman (freq bonus 3) The monster species that spawned more often: acid grue (freq bonus 5) The monster species that spawned more often: tunnel spider (freq bonus 8) The monster species that never randomly spawned: ill growth The monster species that never randomly spawned: disenchanter The monster species that never randomly spawned: expert medium wall The monster species that never randomly spawned: auto-roller The monster species that never randomly spawned: pile of killer coins The RNG hath decreed that this item was never generated: lapis lazuli (blue) The RNG hath decreed that this item was never generated: battle staff ((null)) The RNG hath decreed that this item was never generated: emerald (green) The RNG hath decreed that this item was never generated: confusing gloves (warped gloves) The RNG hath decreed that this item was never generated: trap creation (weird) The RNG hath decreed that this item was never generated: finger of death (stained) The RNG hath decreed that this item was generated more often: quarterstaff (staff, freq bonus 6) The RNG hath decreed that this item was generated more often: arm blaster ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: curing uniform (clean white clothes, freq bonus 20) The RNG hath decreed that this item was generated more often: dented pot ((null), freq bonus 25) The RNG hath decreed that this item was always generated cursed: failed exercise (thumb screwing) The RNG hath decreed that this item was always generated cursed: fortune cookie ((null)) The RNG hath decreed that this item was always generated cursed: peridot (radiant) The RNG hath decreed that this item was always generated cursed: partisan (vulgar polearm) The RNG hath decreed that this item was always generated cursed: cloak of magic resistance (ornamental cope) The RNG hath decreed that this trap was always invisible: superscroller trap The RNG hath decreed that this trap was generated more often: training trap (freq bonus 3) Next attribute increase check would have come at turn 634 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were magic-protected You were aware of the presence of something You were warned of undead You had infravision You had 1500 points of nutrition remaining You could teleport You had teleport control You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Anhur You could have not have safely prayed (1087) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - endure heat 2 protect 0% 100% e - summon undead 5 attack 90% 400% Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end Fighting Skills (none) Weapon Skills quarterstaff [Basic] Spellcasting Skills attack spells [Basic] divination spells [Basic] enchantment spells [Basic] protection spells [Basic] Goodbye Lorskel the Wizard...