Lorskel, chaotic male lich Wizard % ------------- +...........| |.$.........| |...........| |...........| -........@..| |.........f.| ------------- Lorskel the Evoker St10 Dx14 Co12 In20 Wi6 Ch6 WizLicMalCha S0 Dlvl:1 $0 HP16(16) Pw17(27) AC9 Xp1/0 Wt53/1200 T2 Latest messages Use hybrid races? [yn] (n) Hello Lorskel, welcome to SlashEMExtended! You are a chaotic male lich Wizard. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended :-) --Amy Be careful! New moon tonight. Your nose tingles and you smell food. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 156 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 4 Scroll drop chance was reduced to 89% Ring drop chance was reduced to 90% Amulet drop chance was reduced to 81% Potion drop chance was reduced to 96% Concealing monsters were spawned underneath items 82% of the time only Monster death drops spawned with only 99% chance Number of artifacts generated was 0 Monster spawn increase started at turn 22608 Monster spawn increase reached its maximum at turn 60242 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 127494 The monster class that cannot be genocided was zombie The monster class that was spawned more often: orc (freq bonus 2) The monster species that spawned more often: large death dog (freq bonus 5) The monster species that spawned more often: leshy (freq bonus 6) The monster species that spawned more often: lilac patch (freq bonus 5) The monster species that spawned more often: migo drone (freq bonus 12) The monster species that spawned more often: hooloovoo (freq bonus 3) The monster species that spawned more often: pustulent stalk (freq bonus 5) The monster species that spawned more often: lsd trove (freq bonus 12) The monster species that spawned more often: Mahadeva (freq bonus 7) The monster species that spawned more often: tower master (freq bonus 10) The monster species that spawned more often: Wolf-Man (freq bonus 6) The monster species that never randomly spawned: dark elven turret The monster species that never randomly spawned: snow girl The monster species that never randomly spawned: cigarette-smoking prostitute The monster species that never randomly spawned: shimmering force patch The monster species that never randomly spawned: rutterkin The RNG hath decreed that this item was never generated: loadboulder (gray) The RNG hath decreed that this item was never generated: egostone (gray) The RNG hath decreed that this item was never generated: genocide (extraordinary) The RNG hath decreed that this item was never generated: green sweets ((null)) The RNG hath decreed that this item was never generated: charging (HACKEM MUCHE) The RNG hath decreed that this item was never generated: banded mail ((null)) The RNG hath decreed that this item was generated more often: green mate (St.John's Wort, freq bonus 11) The RNG hath decreed that this item was generated more often: baseball bat ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of item teleportation (starwars, freq bonus 3) The RNG hath decreed that this item was generated more often: white dragon scale shield (white dragonhide shield, freq bonus 13) The RNG hath decreed that this item was always generated cursed: large shield ((null)) The RNG hath decreed that this item was always generated cursed: limitation boots (velcro boots) The RNG hath decreed that this item was always generated cursed: fear (rusty) The RNG hath decreed that this item was always generated cursed: disengraving (Elbereth-inscribed) The RNG hath decreed that this item was always generated cursed: amulet of second chance (tetraedrical) The RNG hath decreed that this trap was always invisible: quicksand The RNG hath decreed that this trap was generated more often: curse trap (freq bonus 8) Next attribute increase check would have come at turn 365 Strength training was 0 Dexterity training was 0 Wisdom training was 3 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were magic-protected You were aware of the presence of something You were warned of undead You had infravision You had 1499 points of nutrition remaining You could teleport You had teleport control You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Anhur You could have not have safely prayed (174) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 110% d - insulate 2 protect 0% 100% e - summon undead 5 attack 10% 400% Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end Fighting Skills (none) Weapon Skills quarterstaff [Basic] Spellcasting Skills attack spells [Basic] divination spells [Basic] enchantment spells [Basic] protection spells [Basic] Goodbye Lorskel the Wizard...