Lorskel, chaotic male lich Wizard ----- |...| |...| |.@.| |..f+ ----- Lorskel the Evoker St8 Dx14 Co20 In16 Wi10 Ch7 WizLicMalCha S0 Dlvl:1 $0 HP16(16) Pw29(29) AC9 Xp1/0 Wt54/1500 T1 Latest messages Use hybrid races? [yn] (n) Hello Lorskel, welcome to SlashEMExtended! You are a chaotic male lich Wizard. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 34 Wand identification only worked 3 times out of 9 Scroll drop chance was reduced to 97% Ring drop chance was reduced to 51% Amulet drop chance was reduced to 98% Potion drop chance was reduced to 99% Monster death drops spawned with only 89% chance Number of artifacts generated was 0 Monster spawn increase started at turn 18909 Monster spawn increase reached its maximum at turn 48758 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2919072 The monster class that cannot be genocided was Keystone Kop Today, this monster class was always generated invisible: Zouthern animal The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 5) The monster color that was spawned more often: green (freq bonus 1) The monster species that spawned more often: farting woman (freq bonus 9) The monster species that spawned more often: phantasm (freq bonus 14) The monster species that spawned more often: mana spore (freq bonus 30) The monster species that spawned more often: tainted creature (freq bonus 14) The monster species that spawned more often: void fungus (freq bonus 7) The monster species that spawned more often: small locust (freq bonus 10) The monster species that spawned more often: attacker (freq bonus 6) The monster species that spawned more often: morph vortex (freq bonus 7) The monster species that spawned more often: dark eye (freq bonus 7) The monster species that spawned more often: porter octarine fungus (freq bonus 22) The monster species that never randomly spawned: giant spawn permamimic The monster species that never randomly spawned: spore mold The monster species that never randomly spawned: huge generator The monster species that never randomly spawned: petro elemental The monster species that never randomly spawned: foul permamimic The monster class that always generated with extra speed: imp or minor demon The RNG hath decreed that this item was never generated: manacloak (dragonhide cloak) The RNG hath decreed that this item was never generated: cure blindness (yellow) The RNG hath decreed that this item was never generated: chalcedon (cyan) The RNG hath decreed that this item was never generated: godmode (heavenly) The RNG hath decreed that this item was never generated: red dragon scales ((null)) The RNG hath decreed that this item was never generated: magic flute (flute) The RNG hath decreed that this item was generated more often: switcher ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: orcish dagger (crude dagger, freq bonus 57) The RNG hath decreed that this item was generated more often: amulet of polymorph control (transformer, freq bonus 28) The RNG hath decreed that this item was generated more often: gray dragon scales ((null), freq bonus 12) The RNG hath decreed that this item was always generated cursed: elven helm (runed helm) The RNG hath decreed that this item was always generated cursed: cure numbness (opaque) The RNG hath decreed that this item was always generated cursed: bad effect (LITTLE STRAWBERRY ME BABY) The RNG hath decreed that this item was always generated cursed: long sword ((null)) The RNG hath decreed that this item was always generated cursed: fire hook (beaked staff) The RNG hath decreed that this trap was always invisible: shit pit The RNG hath decreed that this trap was generated more often: sound trap (freq bonus 3) Next attribute increase check would have come at turn 2254 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were magic-protected You were aware of the presence of something You were warned of undead You had infravision You had 1500 points of nutrition remaining You could teleport You had teleport control You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Anhur You could have not have safely prayed (234) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - healing 1 healing 0% 100% e - summon undead 5 attack 76% 400% Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end Fighting Skills (none) Weapon Skills quarterstaff [Basic] Spellcasting Skills attack spells [Basic] healing spells [Basic] enchantment spells [Basic] protection spells [Basic] matter spells [Basic] Goodbye Lorskel the Wizard...