Lorskel, chaotic male lich Wizard --------- |.?.....| |.....@f| |........ ........| --------- Lorskel the Evoker St5 Dx9 Co8 In8 Wi4 Ch8 WizLicMalCha S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 Xp1/0 Wt53/750 T1 Latest messages Use hybrid races? [yn] (n) Hello Lorskel, welcome to SlashEMExtended! You are a chaotic male lich Wizard. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 19 Monsters only dropped their musable items with 85% chance Scroll drop chance was reduced to 87% Amulet drop chance was reduced to 90% Monster death drops spawned with only 88% chance Number of artifacts generated was 0 Monster spawn increase started at turn 18915 Monster spawn increase reached its maximum at turn 44097 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 518238 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: imp or minor demon (freq bonus 1) The monster species that spawned more often: gazer (freq bonus 8) The monster species that spawned more often: Nora (freq bonus 5) The monster species that spawned more often: lieutenant (freq bonus 4) The monster species that spawned more often: Conse (freq bonus 3) The monster species that spawned more often: wartortle (freq bonus 3) The monster species that spawned more often: giant mummy (freq bonus 4) The monster species that spawned more often: octarine force fungus (freq bonus 14) The monster species that spawned more often: holy cow (freq bonus 2) The monster species that spawned more often: chaffinch (freq bonus 4) The monster species that spawned more often: icewoman (freq bonus 6) The monster species that never randomly spawned: hell spawn The monster species that never randomly spawned: cerulean force fungus The monster species that never randomly spawned: volt spore The monster species that never randomly spawned: werejabberwock The monster species that never randomly spawned: fanatician The monster class that more likely to generate with musable stuff: grue The RNG hath decreed that this item was never generated: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) The RNG hath decreed that this item was never generated: shoulder rings (strange rings) The RNG hath decreed that this item was never generated: cloak of warmth (metal cloak) The RNG hath decreed that this item was never generated: safeguard suit (orange suit) The RNG hath decreed that this item was never generated: oil candle (candle) The RNG hath decreed that this item was never generated: horn of plenty (horn) The RNG hath decreed that this item was generated more often: decoy making (cornflower, freq bonus 24) The RNG hath decreed that this item was generated more often: helm of underwater action (scuba helmet, freq bonus 54) The RNG hath decreed that this item was generated more often: black dragon scale shield (black dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: scourge ((null), freq bonus 95) The RNG hath decreed that this item was always generated cursed: school uniform ((null)) The RNG hath decreed that this item was always generated cursed: tin whistle (whistle) The RNG hath decreed that this item was always generated cursed: droven helm (spider shaped helm) The RNG hath decreed that this item was always generated cursed: spike ((null)) The RNG hath decreed that this item was always generated cursed: andalusite (radiant) The RNG hath decreed that this trap was always invisible: ceiling collapse trap The RNG hath decreed that this trap was generated more often: speed trap (freq bonus 9) Next attribute increase check would have come at turn 1137 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were magic-protected You were aware of the presence of something You were warned of undead You had infravision You had 1500 points of nutrition remaining You could teleport You had teleport control You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Anhur You could have not have safely prayed (117) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - magic missile 3 attack 0% 200% e - summon undead 5 attack 90% 400% Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end Fighting Skills (none) Weapon Skills quarterstaff [Basic] Spellcasting Skills attack spells [Basic] divination spells [Basic] enchantment spells [Basic] protection spells [Basic] Goodbye Lorskel the Wizard...