Lorskel, chaotic male lich Wizard ------- |f@...| |.{...| |.....- ---.--- Lorskel the Evoker St6 Dx8 Co9 In15 Wi6 Ch4 WizLicMalCha S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 Xp1/0 Wt53/850 T1 Latest messages Use hybrid races? [yn] (n) Hello Lorskel, welcome to SlashEMExtended! You are a chaotic male lich Wizard. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 7 Monsters only dropped their musable items with 24% chance Scroll drop chance was reduced to 87% Wand drop chance was reduced to 88% Amulet drop chance was reduced to 97% Concealing monsters were spawned underneath items 69% of the time only Monster death drops spawned with only 93% chance Number of artifacts generated was 0 Monster spawn increase started at turn 29820 Monster spawn increase reached its maximum at turn 60151 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 669681 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: trove (freq bonus 1) The monster species that spawned more often: gnoph-keh (freq bonus 9) The monster species that spawned more often: fire metroid (freq bonus 2) The monster species that spawned more often: burbling blob (freq bonus 12) The monster species that spawned more often: gnome mage (freq bonus 8) The monster species that spawned more often: petty migo drone (freq bonus 12) The monster species that spawned more often: magic platypus (freq bonus 10) The monster species that spawned more often: undead nobleman (freq bonus 3) The monster species that spawned more often: twelph (freq bonus 3) The monster species that spawned more often: zombie bee (freq bonus 5) The monster species that spawned more often: Lord Insidious (freq bonus 2) The monster species that never randomly spawned: king toad The monster species that never randomly spawned: evasive homunculus The monster species that never randomly spawned: giant item trove The monster species that never randomly spawned: magic warp patch The monster species that never randomly spawned: super enemy The RNG hath decreed that this item was never generated: elven leather helm (leather hat) The RNG hath decreed that this item was never generated: amulet of second chance (tetraedrical) The RNG hath decreed that this item was never generated: cotton ((null)) The RNG hath decreed that this item was never generated: catapult ((null)) The RNG hath decreed that this item was never generated: gain wisdom (glass) The RNG hath decreed that this item was never generated: haste monster (royal) The RNG hath decreed that this item was generated more often: food detection (YUM YUM, freq bonus 4) The RNG hath decreed that this item was generated more often: protection (wide, freq bonus 21) The RNG hath decreed that this item was generated more often: gain dexterity (obsidian, freq bonus 177) The RNG hath decreed that this item was generated more often: spoon ((null), freq bonus 7) The RNG hath decreed that this item was always generated cursed: high-elven warsword (runed curved sword) The RNG hath decreed that this item was always generated cursed: technique stone (gray) The RNG hath decreed that this item was always generated cursed: fedora ((null)) The RNG hath decreed that this item was always generated cursed: mummy wrapping ((null)) The RNG hath decreed that this item was always generated cursed: onion ((null)) The RNG hath decreed that this trap was always invisible: thirst trap The RNG hath decreed that this trap was generated more often: bank trap (freq bonus 1) Next attribute increase check would have come at turn 460 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were magic-protected You were aware of the presence of something You were warned of undead You had infravision You had 1500 points of nutrition remaining You could teleport You had teleport control You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Anhur You could have not have safely prayed (1188) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - create monster 4 attack 37% 300% e - summon undead 5 attack 90% 400% Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end Fighting Skills (none) Weapon Skills quarterstaff [Basic] Spellcasting Skills attack spells [Basic] enchantment spells [Basic] protection spells [Basic] matter spells [Basic] Goodbye Lorskel the Wizard...