Lorskel, chaotic male lich Wizard -# ----------.---- |.............| |.............| |.............+ |....f........| |.....@.......| |...........F.. --------------- Lorskel the Evoker St13 Dx20 Co13 In13 Wi15 Ch7 WizLicMalCha S0 Dlvl:1 $0 HP16(16) Pw28(28) AC3 Xp1/0 Wt54/1400 T1 Latest messages Use hybrid races? [yn] (n) Hello Lorskel, welcome to SlashEMExtended! You are a chaotic male lich Wizard. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 9 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 6 Monsters only dropped their musable items with 66% chance Scroll drop chance was reduced to 98% Amulet drop chance was reduced to 77% Potion drop chance was reduced to 87% Concealing monsters were spawned underneath items 61% of the time only Monster death drops spawned with only 96% chance Number of artifacts generated was 0 Monster spawn increase started at turn 21203 Monster spawn increase reached its maximum at turn 40260 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1167579 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: golem (freq bonus 8) The monster color that was spawned more often: cyan (freq bonus 2) The monster species that spawned more often: Walter (freq bonus 10) The monster species that spawned more often: grey wraith (freq bonus 10) The monster species that spawned more often: deep gnome thief (freq bonus 60) The monster species that spawned more often: large jackal (freq bonus 20) The monster species that spawned more often: large worm (freq bonus 11) The monster species that spawned more often: hedrow wizard (freq bonus 9) The monster species that spawned more often: fake warp patch (freq bonus 22) The monster species that spawned more often: hedgehog (freq bonus 11) The monster species that spawned more often: cold corpse (freq bonus 18) The monster species that spawned more often: doh sephirah (freq bonus 22) The monster species that never randomly spawned: flood surfer The monster species that never randomly spawned: red devil The monster species that never randomly spawned: black monster The monster species that never randomly spawned: sucker spore The monster species that never randomly spawned: egyptian pope The RNG hath decreed that this item was never generated: amulet of fumbling (clumsy) The RNG hath decreed that this item was never generated: weak sight stone (gray) The RNG hath decreed that this item was never generated: helm of lose identification (conical hat) The RNG hath decreed that this item was never generated: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) The RNG hath decreed that this item was never generated: gauntlets of no-fliction (boxing gloves) The RNG hath decreed that this item was never generated: scale mail ((null)) The RNG hath decreed that this item was generated more often: bullwhip ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: muteness stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: BFG ammo ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: sniper rifle ((null), freq bonus 40) The RNG hath decreed that this item was always generated cursed: opal (white) The RNG hath decreed that this item was always generated cursed: protection from shape changers (shiny) The RNG hath decreed that this item was always generated cursed: acid (measured) The RNG hath decreed that this item was always generated cursed: light (cloth) The RNG hath decreed that this item was always generated cursed: command undead (dark) The RNG hath decreed that this trap was always invisible: book trap The RNG hath decreed that this trap was generated more often: glyph of animation (freq bonus 2) Next attribute increase check would have come at turn 333 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were magic-protected You were aware of the presence of something You were warned of undead You had infravision You had 1500 points of nutrition remaining You could teleport You had teleport control You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Anhur You could have not have safely prayed (320) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - create monster 4 attack 70% 300% e - summon undead 5 attack 90% 400% Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end Fighting Skills (none) Weapon Skills quarterstaff [Basic] Spellcasting Skills attack spells [Basic] divination spells [Basic] enchantment spells [Basic] protection spells [Basic] Goodbye Lorskel the Wizard...