Lorskel, chaotic male lich Wizard ------------ |........f@| ...........| |..........| +..........| |.......... ------------ Lorskel the Evoker St11 Dx13 Co7 In13 Wi8 Ch6 WizLicMalCha S0 Dlvl:1 $0 HP16(16) Pw27(27) AC9 Xp1/0 Wt53/1000 T1 Latest messages Use hybrid races? [yn] (n) Hello Lorskel, welcome to SlashEMExtended! You are a chaotic male lich Wizard. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 31 Monsters only dropped their musable items with 93% chance Ring drop chance was reduced to 77% Wand drop chance was reduced to 53% Potion drop chance was reduced to 86% Monster death drops spawned with only 98% chance Number of artifacts generated was 0 Monster spawn increase started at turn 16423 Monster spawn increase reached its maximum at turn 24687 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 727580 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: wraith (freq bonus 2) The monster species that spawned more often: Undead Kop (freq bonus 3) The monster species that spawned more often: pickpocket (freq bonus 6) The monster species that spawned more often: Carola (freq bonus 7) The monster species that spawned more often: desert fungus (freq bonus 36) The monster species that spawned more often: bloodshot eye (freq bonus 8) The monster species that spawned more often: arctic wonderer (freq bonus 24) The monster species that spawned more often: Baeran (freq bonus 4) The monster species that spawned more often: weresmasher (freq bonus 5) The monster species that spawned more often: reality weaver (freq bonus 10) The monster species that spawned more often: bipolar oddity (freq bonus 8) The monster species that never randomly spawned: cleaved zombie The monster species that never randomly spawned: dune beast The monster species that never randomly spawned: picture kobold The monster species that never randomly spawned: master yeek The monster species that never randomly spawned: green worm mass The monster class that always generated with extra speed: vortex The RNG hath decreed that this item was never generated: long sword ((null)) The RNG hath decreed that this item was never generated: trap revealing (elysium) The RNG hath decreed that this item was never generated: hippie heels (red overknees) The RNG hath decreed that this item was never generated: general candle (candle) The RNG hath decreed that this item was never generated: straw hat ((null)) The RNG hath decreed that this item was never generated: free hand bug stone (gray) The RNG hath decreed that this item was generated more often: amazonite (cyan, freq bonus 20) The RNG hath decreed that this item was generated more often: speed (dark green, freq bonus 41) The RNG hath decreed that this item was generated more often: sentou ((null), freq bonus 138) The RNG hath decreed that this item was generated more often: large box of digestion (wooden box, freq bonus 17) The RNG hath decreed that this item was always generated cursed: immobility (motile) The RNG hath decreed that this item was always generated cursed: soft sneakers (light footwear) The RNG hath decreed that this item was always generated cursed: huge chunk of meat ((null)) The RNG hath decreed that this item was always generated cursed: mithril whip ((null)) The RNG hath decreed that this item was always generated cursed: mutation (fleecy) The RNG hath decreed that this trap was always invisible: bishop trap The RNG hath decreed that this trap was generated more often: slingshot trap (freq bonus 5) Next attribute increase check would have come at turn 326 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were magic-protected You were aware of the presence of something You were warned of undead You had infravision You had 1500 points of nutrition remaining You could teleport You had teleport control You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Anhur You could have not have safely prayed (399) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - insulate 2 protect 0% 100% e - summon undead 5 attack 90% 400% Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end Fighting Skills (none) Weapon Skills quarterstaff [Basic] Spellcasting Skills attack spells [Basic] divination spells [Basic] enchantment spells [Basic] protection spells [Basic] Goodbye Lorskel the Wizard...