Lorskel, chaotic male lich Wizard --------- ----...%...---- |.............. |.............| |.............| ....@.........| ----.f.....---- --------- Lorskel the Evoker St10 Dx12 Co13 In16 Wi8 Ch11 WizLicMalCha S0 Dlvl:1 $0 HP16(16) Pw27(27) AC9 Xp1/0 Wt54/1250 T1 Latest messages Use hybrid races? [yn] (n) Hello Lorskel, welcome to SlashEMExtended! You are a chaotic male lich Wizard. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 127 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 4 Scroll drop chance was reduced to 65% Ring drop chance was reduced to 80% Amulet drop chance was reduced to 86% Potion drop chance was reduced to 94% Concealing monsters were spawned underneath items 57% of the time only Monster death drops spawned with only 69% chance Number of artifacts generated was 0 Monster spawn increase started at turn 40220 Monster spawn increase reached its maximum at turn 105060 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 401100 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: cat or other feline (freq bonus 1) The monster species that spawned more often: crazy devil (freq bonus 6) The monster species that spawned more often: Gazer Akai (freq bonus 2) The monster species that spawned more often: wall dweller (freq bonus 2) The monster species that spawned more often: ape (freq bonus 2) The monster species that spawned more often: lesser giant kraken (freq bonus 3) The monster species that spawned more often: dragon turtle (freq bonus 8) The monster species that spawned more often: trapper (freq bonus 6) The monster species that spawned more often: ancient blood dragon (freq bonus 3) The monster species that spawned more often: pukelman (freq bonus 12) The monster species that spawned more often: undead noblewoman (freq bonus 2) The monster species that never randomly spawned: shimmering spore The monster species that never randomly spawned: undead twelph The monster species that never randomly spawned: blowup doll The monster species that never randomly spawned: Baenni The monster species that never randomly spawned: irresistible patch The RNG hath decreed that this item was never generated: gold chain ((null)) The RNG hath decreed that this item was never generated: destroy armor (JUYED AWK YACC) The RNG hath decreed that this item was never generated: superscrolling (terrible) The RNG hath decreed that this item was never generated: jet (black) The RNG hath decreed that this item was never generated: fluorite (violet) The RNG hath decreed that this item was never generated: orange ((null)) The RNG hath decreed that this item was generated more often: droven dagger (obsidian dagger, freq bonus 39) The RNG hath decreed that this item was generated more often: gnomish boots (little black boots, freq bonus 11) The RNG hath decreed that this item was generated more often: heavy gold ball ((null), freq bonus 73) The RNG hath decreed that this item was generated more often: stone chain ((null), freq bonus 11) The RNG hath decreed that this item was always generated cursed: helm of brilliance (etched helmet) The RNG hath decreed that this item was always generated cursed: trap creation (TOP SECRET DO NOT READ) The RNG hath decreed that this item was always generated cursed: golden saber ((null)) The RNG hath decreed that this item was always generated cursed: repair weapon (fine-printed) The RNG hath decreed that this item was always generated cursed: grappling hook (iron hook) The RNG hath decreed that this trap was always invisible: heap of shit The RNG hath decreed that this trap was generated more often: trap door (freq bonus 12) Next attribute increase check would have come at turn 364 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were magic-protected You were aware of the presence of something You were warned of undead You had infravision You had 1500 points of nutrition remaining You could teleport You had teleport control You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Anhur You could have not have safely prayed (191) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 19% 300% d - endure cold 2 protect 0% 100% e - summon undead 5 attack 76% 400% Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end Fighting Skills (none) Weapon Skills quarterstaff [Basic] Spellcasting Skills attack spells [Basic] divination spells [Basic] enchantment spells [Basic] protection spells [Basic] Goodbye Lorskel the Wizard...