Lorskel, chaotic male lich Wizard --------- .....f@$| |.......+ ........| ---#----- Lorskel the Evoker St8 Dx8 Co12 In14 Wi6 Ch6 WizLicMalCha S0 Dlvl:1 $0 HP16(16) Pw27(27) AC9 Xp1/0 Wt53/1100 T1 Latest messages Use hybrid races? [yn] (n) Hello Lorskel, welcome to SlashEMExtended! You are a chaotic male lich Wizard. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 46 Wand identification only worked 3 times out of 5 Scroll drop chance was reduced to 42% Ring drop chance was reduced to 89% Wand drop chance was reduced to 96% Potion drop chance was reduced to 84% Concealing monsters were spawned underneath items 40% of the time only Monster death drops spawned with only 96% chance Number of artifacts generated was 0 Monster spawn increase started at turn 15844 Monster spawn increase reached its maximum at turn 65254 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 129991 The monster class that cannot be genocided was centaur The monster class that was spawned more often: snake (freq bonus 2) The monster species that spawned more often: master lich (freq bonus 6) The monster species that spawned more often: adult green dragon (freq bonus 8) The monster species that spawned more often: fire muzzle (freq bonus 9) The monster species that spawned more often: hungry growth (freq bonus 3) The monster species that spawned more often: goat of Mendes (freq bonus 7) The monster species that spawned more often: fire archer (freq bonus 8) The monster species that spawned more often: flying oyster (freq bonus 4) The monster species that spawned more often: bandit (freq bonus 8) The monster species that spawned more often: moldy pudding (freq bonus 12) The monster species that spawned more often: knight (freq bonus 6) The monster species that never randomly spawned: hell cattle The monster species that never randomly spawned: giant centipede The monster species that never randomly spawned: Noviere The monster species that never randomly spawned: eggman The monster species that never randomly spawned: Jonas the Schizo Autist The monster class that always generated with extra speed: centaur The RNG hath decreed that this item was never generated: ice (IMMORTAL DUNGEON) The RNG hath decreed that this item was never generated: fly swatter ((null)) The RNG hath decreed that this item was never generated: holy wafer ((null)) The RNG hath decreed that this item was never generated: raygun ((null)) The RNG hath decreed that this item was never generated: ice (ice-cold) The RNG hath decreed that this item was never generated: levitation (tan) The RNG hath decreed that this item was generated more often: club ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: laser swatter ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: knout ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: Pan Galactic Gargle Blaster (radiating, freq bonus 2) The RNG hath decreed that this item was always generated cursed: extra healing (plaid) The RNG hath decreed that this item was always generated cursed: knock (pink) The RNG hath decreed that this item was always generated cursed: boots of molasses (thigh boots) The RNG hath decreed that this item was always generated cursed: ebb tide (SUKI TOKIMEKI TO KISS) The RNG hath decreed that this item was always generated cursed: antimagic (KARSUS) The RNG hath decreed that this trap was always invisible: glue trap The RNG hath decreed that this trap was generated more often: flood trap (freq bonus 18) Next attribute increase check would have come at turn 325 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were magic-protected You were aware of the presence of something You were warned of undead You had infravision You had 1500 points of nutrition remaining You could teleport You had teleport control You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Anhur You could have not have safely prayed (1086) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - create monster 4 attack 52% 300% e - summon undead 5 attack 90% 400% Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end Fighting Skills (none) Weapon Skills quarterstaff [Basic] Spellcasting Skills attack spells [Basic] enchantment spells [Basic] protection spells [Basic] matter spells [Basic] Goodbye Lorskel the Wizard...