Lorskel, chaotic male lich Wizard ----- +..@| |F.f| ----- Lorskel the Evoker St6 Dx12 Co8 In9 Wi5 Ch3 WizLicMalCha S0 Dlvl:1 $0 HP16(16) Pw27(27) AC9 Xp1/0 Wt53/800 T1 Latest messages Use hybrid races? [yn] (n) Hello Lorskel, welcome to SlashEMExtended! You are a chaotic male lich Wizard. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 5 Scroll drop chance was reduced to 83% Ring drop chance was reduced to 66% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 96% Potion drop chance was reduced to 88% Monster death drops spawned with only 91% chance Number of artifacts generated was 0 Monster spawn increase started at turn 57220 Monster spawn increase reached its maximum at turn 79278 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 451350 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: lich (freq bonus 7) The monster species that spawned more often: Tilla (freq bonus 9) The monster species that spawned more often: lucky trove (freq bonus 18) The monster species that spawned more often: Shaqtari (freq bonus 18) The monster species that spawned more often: insurmountable patch (freq bonus 16) The monster species that spawned more often: super elemental (freq bonus 10) The monster species that spawned more often: clock force fungus (freq bonus 36) The monster species that spawned more often: banished potatoes (freq bonus 27) The monster species that spawned more often: petty kobold thief (freq bonus 32) The monster species that spawned more often: hungry force patch (freq bonus 22) The monster species that spawned more often: vaporeon (freq bonus 18) The monster species that never randomly spawned: petty leprechaun elder The monster species that never randomly spawned: semblance The monster species that never randomly spawned: mist man The monster species that never randomly spawned: octopus The monster species that never randomly spawned: deformed fish The monster class that always generated with extra speed: unicorn or horse The RNG hath decreed that this item was never generated: unskilled stone (gray) The RNG hath decreed that this item was never generated: earth (KIRJE) The RNG hath decreed that this item was never generated: chrysocolla (cyan) The RNG hath decreed that this item was never generated: club ((null)) The RNG hath decreed that this item was never generated: memory (turquoise) The RNG hath decreed that this item was never generated: ice box of holding (cooling box) The RNG hath decreed that this item was generated more often: stoning (petrified, freq bonus 6) The RNG hath decreed that this item was generated more often: bottle ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: reinforced mace ((null), freq bonus 46) The RNG hath decreed that this item was generated more often: full healing (black, freq bonus 8) The RNG hath decreed that this item was always generated cursed: trap creation (weird) The RNG hath decreed that this item was always generated cursed: chaos terrain (TIGHT SPANDEX SHIRT) The RNG hath decreed that this item was always generated cursed: punishment (VE FORBRYDERNE) The RNG hath decreed that this item was always generated cursed: muting helm (covered helmet) The RNG hath decreed that this item was always generated cursed: chemistry set (box of obscure-looking glass devices) The RNG hath decreed that this trap was always invisible: locking trap The RNG hath decreed that this trap was generated more often: nastiness trap (freq bonus 2) Next attribute increase check would have come at turn 235 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were magic-protected You were aware of the presence of something You were warned of undead You had infravision You had 1500 points of nutrition remaining You could teleport You had teleport control You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Anhur You could have not have safely prayed (535) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - create monster 4 attack 90% 300% e - summon undead 5 attack 90% 400% Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end Fighting Skills (none) Weapon Skills quarterstaff [Basic] Spellcasting Skills attack spells [Basic] enchantment spells [Basic] protection spells [Basic] matter spells [Basic] Goodbye Lorskel the Wizard...