Lorskel, chaotic male lich Wizard ------+----- |..........| .....f..$..| |...@......| ------------ Lorskel the Evoker St9 Dx11 Co11 In10 Wi8 Ch5 WizLicMalCha S0 Dlvl:1 $0 HP16(16) Pw29(29) AC9 Xp1/0 Wt53/1100 T1 Latest messages Use hybrid races? [yn] (n) Hello Lorskel, welcome to SlashEMExtended! You are a chaotic male lich Wizard. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 269 Amulet identification only worked 15 times out of 62 Wand identification only worked 3 times out of 7 Monsters only dropped their musable items with 86% chance Scroll drop chance was reduced to 86% Wand drop chance was reduced to 70% Amulet drop chance was reduced to 60% Potion drop chance was reduced to 85% Concealing monsters were spawned underneath items 96% of the time only Monster death drops spawned with only 97% chance Number of artifacts generated was 0 Monster spawn increase started at turn 24057 Monster spawn increase reached its maximum at turn 68923 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 944944 The monster class that cannot be genocided was ghost The monster class that was spawned more often: turret (freq bonus 1) The monster species that spawned more often: sulfur warp fungus (freq bonus 12) The monster species that spawned more often: moved shaman (freq bonus 16) The monster species that spawned more often: neau rubber (freq bonus 10) The monster species that spawned more often: lava demon (freq bonus 4) The monster species that spawned more often: metal fire ant (freq bonus 90) The monster species that spawned more often: sexy asian lady (freq bonus 3) The monster species that spawned more often: gore force fungus (freq bonus 12) The monster species that spawned more often: clapper snake (freq bonus 3) The monster species that spawned more often: harrowbark boo (freq bonus 4) The monster species that spawned more often: ninja lord (freq bonus 2) The monster species that never randomly spawned: giant pygmy The monster species that never randomly spawned: omega knight The monster species that never randomly spawned: neolithic turret The monster species that never randomly spawned: phaser mushroom The monster species that never randomly spawned: Vera The monster class that always generated with extra speed: fungus or mold The RNG hath decreed that this item was never generated: display loss stone (gray) The RNG hath decreed that this item was never generated: root password detection (XYZZY) The RNG hath decreed that this item was never generated: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA) The RNG hath decreed that this item was never generated: cutting laser ((null)) The RNG hath decreed that this item was never generated: silver shield ((null)) The RNG hath decreed that this item was never generated: block-heeled combat boot ((null)) The RNG hath decreed that this item was generated more often: sky dragon scale shield (sky dragonhide shield, freq bonus 20) The RNG hath decreed that this item was generated more often: rubber apron (apron, freq bonus 32) The RNG hath decreed that this item was generated more often: long stake ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: water walking boots (jungle boots, freq bonus 34) The RNG hath decreed that this item was always generated cursed: lenses ((null)) The RNG hath decreed that this item was always generated cursed: droven dagger (obsidian dagger) The RNG hath decreed that this item was always generated cursed: fruit juice (dark) The RNG hath decreed that this item was always generated cursed: auto shotgun ((null)) The RNG hath decreed that this item was always generated cursed: spiked club ((null)) The RNG hath decreed that this trap was always invisible: luck trap The RNG hath decreed that this trap was generated more often: disenchantment trap (freq bonus 1) Next attribute increase check would have come at turn 304 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were magic-protected You were aware of the presence of something You were warned of undead You had infravision You had 1500 points of nutrition remaining You could teleport You had teleport control You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Anhur You could have not have safely prayed (601) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - endure cold 2 protect 0% 100% e - summon undead 5 attack 90% 400% Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end Fighting Skills (none) Weapon Skills quarterstaff [Basic] Spellcasting Skills attack spells [Basic] enchantment spells [Basic] protection spells [Basic] matter spells [Basic] Goodbye Lorskel the Wizard...